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Implemented proper approach to rendering all consecutive bitmap text …
…characters of a texture page in one draw call, instead of only up to 8 at a time, using only one texture unit due to the shared texture page. Due to this change OpenGL users can now enjoy the fps boosts as well since the OpenGL implementation only supports 1 texture at a time. Nets a ~35-50% fps boost in an average song pack at music select.
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