Resolve camera synchronization jitter #15
Merged
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The volumetric clouds plugin was running
update_skybox_transform&update_camera_matricesin Update which was causing the clouds to jitter when moving cameras that run in PostUpdate. I patched to make these systems run in PostUpdate explicitly after TransformSystems::Propagate.You can trim the 'bevy::transform' from 'bevy::transform::TransformSystems::Propagate' if it throws a warning. I noticed that when running an example from your repo but not when running my game, weirdly.
Tested on: OSX 15.6 Metal