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@pendevere
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The volumetric clouds plugin was running update_skybox_transform & update_camera_matrices in Update which was causing the clouds to jitter when moving cameras that run in PostUpdate. I patched to make these systems run in PostUpdate explicitly after TransformSystems::Propagate.

You can trim the 'bevy::transform' from 'bevy::transform::TransformSystems::Propagate' if it throws a warning. I noticed that when running an example from your repo but not when running my game, weirdly.

Tested on: OSX 15.6 Metal

@evroon
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evroon commented Dec 7, 2025

LGTM, thanks!

@evroon evroon merged commit 382b8e4 into evroon:master Dec 7, 2025
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2 participants