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Gamepad
Woof! provides modern gamepad support with deep customization options. Features include rumble, gyro, flick stick, custom weapon slots, and full control of sensitivities, response curves, and deadzones.
Contents:
Basic options are located under Options > General > Gamepad.
The deadzone sliders show the current stick offset to help with identifying stick drift.
Name | Description |
---|---|
Turn Speed | How quickly the view turns left or right in degrees per second. |
Look Speed | How quickly the view looks up or down in degrees per second. |
Movement Deadzone | Decrease this value for finer control of movement, or increase it to prevent stick drift. |
Camera Deadzone | Decrease this value for finer control of turning and looking, or increase it to prevent stick drift. |
Rumble | Adjusts the intensity of controller vibration. |
Free Look | Enables looking up or down. Note: To actually fire up or down, enable Direct Vertical Aiming. |
Invert Look | Inverts the direction for looking up or down. |
Advanced Options | See below. |
Gyro Options | See below. |
Advanced options are located under Options > General > Gamepad > Advanced.
Interactive Demo: Response Curves and Deadzones
Interactive Demo: Movement Types
Name | Description |
---|---|
Stick Layout | Configuration for left and right analog sticks.
|
Flick Time | (Flick Stick) How long it takes to face a direction, in milliseconds, when tilting the stick. |
Movement Type | Prefer movement similar to modern games or prefer Doom's behavior.
|
Forward Sensitivity | Increase this value for a more digital than analog forward/backward response. |
Strafe Sensitivity | Increase this value for a more digital than analog strafe response. |
Extra Turn Speed | How much extra turn speed to apply, in degrees per second, when the stick is fully tilted. |
Extra Ramp Time | How long it takes the extra turn speed to reach maximum, in milliseconds. |
Response Curve | Affects turn and look sensitivity across the stick's input range. Lower values are more responsive, whereas higher values are more steady. |
Gyro options are located under Options > General > Gamepad > Gyro. A DualShock 4 (PS4) or DualSense (PS5) controller is recommended for gyro aiming.
Interactive Demo: Gyro Acceleration
Name | Description |
---|---|
Gyro Aiming | Enables gyro aiming. |
Gyro Space | How motion input is converted into turn and look rotations.
|
Gyro Button Action | Controls the behavior of the Gyro Button.
|
Camera Stick Action | Forces gyro aiming off or on while using the camera stick, regardless of the gyro button action.
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Turn Sensitivity | How quickly the view turns left or right. A value of 1.0 means one full rotation of the controller rotates the in-game view by 360 degrees. |
Look Sensitivity | How quickly the view looks up or down. |
Acceleration | Multiplier that increases turn and look sensitivity when rotating the controller quickly. Acceleration is applied linearly, ramping up from the lower to upper threshold. |
Lower Threshold | The lower input threshold, in degrees per second, from which acceleration starts ramping up towards the upper threshold. |
Upper Threshold | The upper input threshold, in degrees per second, at which full acceleration is applied. |
Steadying | How much filtering to apply when trying to keep the view still. Controls the strength of both the smoothing and tightening filters. |
Calibrate | Calibration steps:Calibrate the gyro at the start of a play session, when switching controllers, or whenever gyro drift is noticeable. Calibration data is saved to the configuration file and loaded when the game is launched. |
Custom weapon slots are located under Options > Weapons > Slots. Weapon switching behavior may vary slightly depending on the active Compatibility Level.
In the above example, the chaingun is selected by tapping d-pad right once. The BFG is selected by tapping d-pad left twice, skipping the plasma gun.
Name | Description |
---|---|
Enable Slots | Method for enabling weapon slots.
|
Select Slots | Button set used to select weapon slots.
|
Button Name 1st/2nd/3rd | One of four weapon slots, with up to three weapons per slot. |
Some options are located only in the configuration file. Below is a complete list of gamepad-related options in woof.cfg
.
Name | Default | Min | Max | Description |
---|---|---|---|---|
joy_enable | 1 | 0 | 1 | Enable gamepad |
joy_platform | 0 | 0 | 6 | Gamepad platform (0 = Auto; 1 = Xbox 360; 2 = Xbox One/Series; 3 = Playstation 3; 4 = Playstation 4; 5 = Playstation 5; 6 = Switch) |
menu_help | 1 | 0 | 3 | Menu help (0 = Off; 1 = Auto; 2 = Always Keyboard; 3 = Always Gamepad) |
joy_rumble | 5 | 0 | 10 | Rumble intensity (0 = Off; 10 = 100%) |
joy_stick_layout | 1 | 0 | 6 | Analog stick layout (0 = Off; 1 = Default; 2 = Southpaw; 3 = Legacy; 4 = Legacy Southpaw; 5 = Flick Stick; 6 = Flick Stick Southpaw) |
joy_invert_forward | 0 | 0 | 1 | Invert forward axis |
joy_invert_strafe | 0 | 0 | 1 | Invert strafe axis |
joy_invert_turn | 0 | 0 | 1 | Invert turn axis |
joy_invert_look | 0 | 0 | 1 | Invert look axis |
padlook | 0 | 0 | 1 | Padlook |
direct_vertical_aiming | 0 | 0 | 1 | Direct vertical aiming |
input_freelook | NONE | - | - | Toggle free look |
Name | Default | Min | Max | Description |
---|---|---|---|---|
joy_forward_sensitivity | 10 | 0 | 40 | Forward sensitivity (0 = 0.0x; 40 = 4.0x) |
joy_strafe_sensitivity | 10 | 0 | 40 | Strafe sensitivity (0 = 0.0x; 40 = 4.0x) |
joy_turn_speed | 240 | 0 | 720 | Turn speed [degrees/second] |
joy_look_speed | 135 | 0 | 720 | Look speed [degrees/second] |
joy_outer_turn_speed | 0 | 0 | 720 | Extra turn speed at outer deadzone [degrees/second] |
joy_outer_look_speed | 0 | 0 | 720 | Extra look speed at outer deadzone [degrees/second] |
joy_outer_ramp_time | 20 | 0 | 100 | Ramp time for extra speed (0 = Instant; 100 = 1000 ms) |
joy_movement_type | 1 | 0 | 1 | Movement type (0 = Normalized; 1 = Faster Diagonals) |
joy_movement_curve | 10 | 10 | 30 | Movement response curve (10 = Linear; 20 = Squared; 30 = Cubed) |
joy_camera_curve | 20 | 10 | 30 | Camera response curve (10 = Linear; 20 = Squared; 30 = Cubed) |
autostrafe50 | 0 | 0 | 1 | Automatic strafe50 (SR50) |
Name | Default | Min | Max | Description |
---|---|---|---|---|
joy_movement_deadzone_type | 1 | 0 | 1 | Movement deadzone type (0 = Axial; 1 = Radial) |
joy_camera_deadzone_type | 1 | 0 | 1 | Camera deadzone type (0 = Axial; 1 = Radial) |
joy_movement_inner_deadzone | 15 | 0 | 50 | Movement inner deadzone [percent] |
joy_camera_inner_deadzone | 15 | 0 | 50 | Camera inner deadzone [percent] |
joy_movement_outer_deadzone | 2 | 0 | 30 | Movement outer deadzone [percent] |
joy_camera_outer_deadzone | 2 | 0 | 30 | Camera outer deadzone [percent] |
joy_trigger_deadzone | 15 | 0 | 50 | Trigger deadzone [percent] |
Name | Default | Min | Max | Description |
---|---|---|---|---|
joy_flick_mode | 0 | 0 | 2 | Flick mode (0 = Default; 1 = Flick Only; 2 = Rotate Only) |
joy_flick_time | 10 | 10 | 50 | Flick time (10 = 100 ms; 50 = 500 ms) |
joy_flick_rotation_smooth | 8 | 0 | 50 | Flick rotation smoothing threshold (0 = Off; 50 = 5.0 rotations/second) |
joy_flick_rotation_speed | 10 | 0 | 50 | Flick rotation speed (0 = 0.0x; 50 = 5.0x) |
joy_flick_deadzone | 90 | 0 | 100 | Flick deadzone relative to camera deadzone [percent] |
joy_flick_forward_deadzone | 7 | 0 | 45 | Forward angle range where flicks are disabled [degrees] |
joy_flick_snap | 0 | 0 | 2 | Snap to cardinal directions (0 = Off; 1 = 4-way; 2 = 8-way) |
Name | Default | Min | Max | Description |
---|---|---|---|---|
input_gyro | tptouch, lt | - | - | Gyro button |
gyro_enable | 0 | 0 | 1 | Enable gamepad gyro aiming |
gyro_space | 1 | 0 | 1 | Gyro space (0 = Local; 1 = Player) |
gyro_local_roll | 1 | 0 | 2 | Local gyro space uses roll (0 = Off; 1 = On; 2 = Invert) |
gyro_button_action | 2 | 0 | 3 | Gyro button action (0 = None; 1 = Disable Gyro; 2 = Enable Gyro; 3 = Invert) |
gyro_stick_action | 0 | 0 | 2 | Camera stick action (0 = None; 1 = Disable Gyro; 2 = Enable Gyro) |
gyro_turn_sensitivity | 25 | 0 | 200 | Gyro turn sensitivity (0 = 0.0x; 200 = 20.0x) |
gyro_look_sensitivity | 25 | 0 | 200 | Gyro look sensitivity (0 = 0.0x; 200 = 20.0x) |
gyro_acceleration | 10 | 10 | 200 | Gyro acceleration multiplier (10 = 1.0x; 200 = 20.0x) |
gyro_accel_min_threshold | 0 | 0 | 300 | Lower threshold for applying gyro acceleration [degrees/second] |
gyro_accel_max_threshold | 75 | 0 | 300 | Upper threshold for applying gyro acceleration [degrees/second] |
gyro_smooth_threshold | 30 | 0 | 500 | Gyro steadying: smoothing threshold (0 = Off; 500 = 50.0 degrees/second) |
gyro_smooth_time | 125 | 0 | 500 | Gyro steadying: smoothing time [milliseconds] |
gyro_tightening | 30 | 0 | 500 | Gyro steadying: tightening threshold (0 = Off; 500 = 50.0 degrees/second) |
gyro_calibration_a | 0 | - | - | Accelerometer calibration |
gyro_calibration_x | 0 | - | - | Gyro calibration (x-axis) |
gyro_calibration_y | 0 | - | - | Gyro calibration (y-axis) |
gyro_calibration_z | 0 | - | - | Gyro calibration (z-axis) |
Name | Default | Min | Max | Description |
---|---|---|---|---|
input_lastweapon | NONE | - | - | Switch to last used weapon |
weapon_slots_activation | 0 | 0 | 2 | Weapon slots activation (0 = Off; 1 = Hold "Last"; 2 = Always On) |
weapon_slots_selection | 0 | 0 | 2 | Weapon slots selection (0 = D-Pad; 1 = Face Buttons; 2 = 1-4 Keys) |
weapon_slots_1_1 | 9 | 0 | 9 | Slot 1, weapon 1 |
weapon_slots_1_2 | 3 | 0 | 9 | Slot 1, weapon 2 |
weapon_slots_1_3 | 0 | 0 | 9 | Slot 1, weapon 3 |
weapon_slots_2_1 | 5 | 0 | 9 | Slot 2, weapon 1 |
weapon_slots_2_2 | 8 | 0 | 9 | Slot 2, weapon 2 |
weapon_slots_2_3 | 1 | 0 | 9 | Slot 2, weapon 3 |
weapon_slots_3_1 | 6 | 0 | 9 | Slot 3, weapon 1 |
weapon_slots_3_2 | 7 | 0 | 9 | Slot 3, weapon 2 |
weapon_slots_3_3 | 0 | 0 | 9 | Slot 3, weapon 3 |
weapon_slots_4_1 | 4 | 0 | 9 | Slot 4, weapon 1 |
weapon_slots_4_2 | 2 | 0 | 9 | Slot 4, weapon 2 |
weapon_slots_4_3 | 0 | 0 | 9 | Slot 4, weapon 3 |