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[Fizz] Prerender fallbacks before children (#30483)
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When prerendering it can be convenient to abort the prerender while
rendering. However if any Suspense fallbacks have not yet rendered
before the abort happens the fallback itself will error and cause the
nearest parent Suspense boundary to render a fallback instead.
Prerenders are by definition not time critical so the prioritization of
children over fallbacks which makes sense for render isn't similarly
motivated for prerender. Given this, this change updates fallback
rendering during a prerender to attempt the fallback before attempting
children.
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gnoff authored Jul 26, 2024
1 parent b9af819 commit d17e9d1
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63 changes: 63 additions & 0 deletions packages/react-dom/src/__tests__/ReactDOMFizzStatic-test.js
Original file line number Diff line number Diff line change
Expand Up @@ -335,4 +335,67 @@ describe('ReactDOMFizzStatic', () => {
});
expect(getVisibleChildren(container)).toEqual(undefined);
});

// @gate experimental
it('will prerender Suspense fallbacks before children', async () => {
const values = [];
function Indirection({children}) {
values.push(children);
return children;
}

function App() {
return (
<div>
<Suspense
fallback={
<div>
<Indirection>outer loading...</Indirection>
</div>
}>
<Suspense
fallback={
<div>
<Indirection>first inner loading...</Indirection>
</div>
}>
<div>
<Indirection>hello world</Indirection>
</div>
</Suspense>
<Suspense
fallback={
<div>
<Indirection>second inner loading...</Indirection>
</div>
}>
<div>
<Indirection>goodbye world</Indirection>
</div>
</Suspense>
</Suspense>
</div>
);
}

const result = await ReactDOMFizzStatic.prerenderToNodeStream(<App />);

expect(values).toEqual([
'outer loading...',
'first inner loading...',
'second inner loading...',
'hello world',
'goodbye world',
]);

await act(async () => {
result.prelude.pipe(writable);
});
expect(getVisibleChildren(container)).toEqual(
<div>
<div>hello world</div>
<div>goodbye world</div>
</div>,
);
});
});
Original file line number Diff line number Diff line change
Expand Up @@ -111,9 +111,7 @@ describe('ReactDOMFizzStaticNode', () => {

const result = await resultPromise;
const prelude = await readContent(result.prelude);
expect(prelude).toMatchInlineSnapshot(
`"<div><!--$-->Done<!-- --><!--/$--></div>"`,
);
expect(prelude).toMatchInlineSnapshot(`"<div><!--$-->Done<!--/$--></div>"`);
});

// @gate experimental
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261 changes: 154 additions & 107 deletions packages/react-server/src/ReactFizzServer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1138,125 +1138,172 @@ function renderSuspenseBoundary(
// no parent segment so there's nothing to wait on.
contentRootSegment.parentFlushed = true;

// Currently this is running synchronously. We could instead schedule this to pingedTasks.
// I suspect that there might be some efficiency benefits from not creating the suspended task
// and instead just using the stack if possible.
// TODO: Call this directly instead of messing with saving and restoring contexts.
if (request.trackedPostpones !== null) {
// This is a prerender. In this mode we want to render the fallback synchronously and schedule
// the content to render later. This is the opposite of what we do during a normal render
// where we try to skip rendering the fallback if the content itself can render synchronously
const trackedPostpones = request.trackedPostpones;

// We can reuse the current context and task to render the content immediately without
// context switching. We just need to temporarily switch which boundary and which segment
// we're writing to. If something suspends, it'll spawn new suspended task with that context.
task.blockedBoundary = newBoundary;
task.hoistableState = newBoundary.contentState;
task.blockedSegment = contentRootSegment;
task.keyPath = keyPath;
const fallbackKeyPath = [keyPath[0], 'Suspense Fallback', keyPath[2]];
const fallbackReplayNode: ReplayNode = [
fallbackKeyPath[1],
fallbackKeyPath[2],
([]: Array<ReplayNode>),
null,
];
trackedPostpones.workingMap.set(fallbackKeyPath, fallbackReplayNode);
// We are rendering the fallback before the boundary content so we keep track of
// the fallback replay node until we determine if the primary content suspends
newBoundary.trackedFallbackNode = fallbackReplayNode;

try {
// We use the safe form because we don't handle suspending here. Only error handling.
renderNode(request, task, content, -1);
pushSegmentFinale(
contentRootSegment.chunks,
request.renderState,
contentRootSegment.lastPushedText,
contentRootSegment.textEmbedded,
);
contentRootSegment.status = COMPLETED;
queueCompletedSegment(newBoundary, contentRootSegment);
if (newBoundary.pendingTasks === 0 && newBoundary.status === PENDING) {
// This must have been the last segment we were waiting on. This boundary is now complete.
// Therefore we won't need the fallback. We early return so that we don't have to create
// the fallback.
newBoundary.status = COMPLETED;
return;
task.blockedSegment = boundarySegment;
task.keyPath = fallbackKeyPath;
try {
renderNode(request, task, fallback, -1);
pushSegmentFinale(
boundarySegment.chunks,
request.renderState,
boundarySegment.lastPushedText,
boundarySegment.textEmbedded,
);
boundarySegment.status = COMPLETED;
} finally {
task.blockedSegment = parentSegment;
task.keyPath = prevKeyPath;
}
} catch (error: mixed) {
contentRootSegment.status = ERRORED;
newBoundary.status = CLIENT_RENDERED;
const thrownInfo = getThrownInfo(task.componentStack);
let errorDigest;
if (
enablePostpone &&
typeof error === 'object' &&
error !== null &&
error.$$typeof === REACT_POSTPONE_TYPE
) {
const postponeInstance: Postpone = (error: any);
logPostpone(
request,
postponeInstance.message,
thrownInfo,
__DEV__ && enableOwnerStacks ? task.debugTask : null,

// We create a suspended task for the primary content because we want to allow
// sibling fallbacks to be rendered first.
const suspendedPrimaryTask = createRenderTask(
request,
null,
content,
-1,
newBoundary,
contentRootSegment,
newBoundary.contentState,
task.abortSet,
keyPath,
task.formatContext,
task.context,
task.treeContext,
task.componentStack,
task.isFallback,
!disableLegacyContext ? task.legacyContext : emptyContextObject,
__DEV__ && enableOwnerStacks ? task.debugTask : null,
);
pushComponentStack(suspendedPrimaryTask);
request.pingedTasks.push(suspendedPrimaryTask);
} else {
// This is a normal render. We will attempt to synchronously render the boundary content
// If it is successful we will elide the fallback task but if it suspends or errors we schedule
// the fallback to render. Unlike with prerenders we attempt to deprioritize the fallback render

// Currently this is running synchronously. We could instead schedule this to pingedTasks.
// I suspect that there might be some efficiency benefits from not creating the suspended task
// and instead just using the stack if possible.
// TODO: Call this directly instead of messing with saving and restoring contexts.

// We can reuse the current context and task to render the content immediately without
// context switching. We just need to temporarily switch which boundary and which segment
// we're writing to. If something suspends, it'll spawn new suspended task with that context.
task.blockedBoundary = newBoundary;
task.hoistableState = newBoundary.contentState;
task.blockedSegment = contentRootSegment;
task.keyPath = keyPath;

try {
// We use the safe form because we don't handle suspending here. Only error handling.
renderNode(request, task, content, -1);
pushSegmentFinale(
contentRootSegment.chunks,
request.renderState,
contentRootSegment.lastPushedText,
contentRootSegment.textEmbedded,
);
// TODO: Figure out a better signal than a magic digest value.
errorDigest = 'POSTPONE';
} else {
errorDigest = logRecoverableError(
request,
contentRootSegment.status = COMPLETED;
queueCompletedSegment(newBoundary, contentRootSegment);
if (newBoundary.pendingTasks === 0 && newBoundary.status === PENDING) {
// This must have been the last segment we were waiting on. This boundary is now complete.
// Therefore we won't need the fallback. We early return so that we don't have to create
// the fallback.
newBoundary.status = COMPLETED;
return;
}
} catch (error: mixed) {
contentRootSegment.status = ERRORED;
newBoundary.status = CLIENT_RENDERED;
const thrownInfo = getThrownInfo(task.componentStack);
let errorDigest;
if (
enablePostpone &&
typeof error === 'object' &&
error !== null &&
error.$$typeof === REACT_POSTPONE_TYPE
) {
const postponeInstance: Postpone = (error: any);
logPostpone(
request,
postponeInstance.message,
thrownInfo,
__DEV__ && enableOwnerStacks ? task.debugTask : null,
);
// TODO: Figure out a better signal than a magic digest value.
errorDigest = 'POSTPONE';
} else {
errorDigest = logRecoverableError(
request,
error,
thrownInfo,
__DEV__ && enableOwnerStacks ? task.debugTask : null,
);
}
encodeErrorForBoundary(
newBoundary,
errorDigest,
error,
thrownInfo,
__DEV__ && enableOwnerStacks ? task.debugTask : null,
false,
);
}
encodeErrorForBoundary(newBoundary, errorDigest, error, thrownInfo, false);

untrackBoundary(request, newBoundary);
untrackBoundary(request, newBoundary);

// We don't need to decrement any task numbers because we didn't spawn any new task.
// We don't need to schedule any task because we know the parent has written yet.
// We do need to fallthrough to create the fallback though.
} finally {
task.blockedBoundary = parentBoundary;
task.hoistableState = parentHoistableState;
task.blockedSegment = parentSegment;
task.keyPath = prevKeyPath;
}
// We don't need to decrement any task numbers because we didn't spawn any new task.
// We don't need to schedule any task because we know the parent has written yet.
// We do need to fallthrough to create the fallback though.
} finally {
task.blockedBoundary = parentBoundary;
task.hoistableState = parentHoistableState;
task.blockedSegment = parentSegment;
task.keyPath = prevKeyPath;
}

const fallbackKeyPath = [keyPath[0], 'Suspense Fallback', keyPath[2]];
const trackedPostpones = request.trackedPostpones;
if (trackedPostpones !== null) {
// We create a detached replay node to track any postpones inside the fallback.
const fallbackReplayNode: ReplayNode = [
fallbackKeyPath[1],
fallbackKeyPath[2],
([]: Array<ReplayNode>),
const fallbackKeyPath = [keyPath[0], 'Suspense Fallback', keyPath[2]];
// We create suspended task for the fallback because we don't want to actually work
// on it yet in case we finish the main content, so we queue for later.
const suspendedFallbackTask = createRenderTask(
request,
null,
];
trackedPostpones.workingMap.set(fallbackKeyPath, fallbackReplayNode);
if (newBoundary.status === POSTPONED) {
// This must exist now.
const boundaryReplayNode: ReplaySuspenseBoundary =
(trackedPostpones.workingMap.get(keyPath): any);
boundaryReplayNode[4] = fallbackReplayNode;
} else {
// We might not inject it into the postponed tree, unless the content actually
// postpones too. We need to keep track of it until that happpens.
newBoundary.trackedFallbackNode = fallbackReplayNode;
}
fallback,
-1,
parentBoundary,
boundarySegment,
newBoundary.fallbackState,
fallbackAbortSet,
fallbackKeyPath,
task.formatContext,
task.context,
task.treeContext,
task.componentStack,
true,
!disableLegacyContext ? task.legacyContext : emptyContextObject,
__DEV__ && enableOwnerStacks ? task.debugTask : null,
);
pushComponentStack(suspendedFallbackTask);
// TODO: This should be queued at a separate lower priority queue so that we only work
// on preparing fallbacks if we don't have any more main content to task on.
request.pingedTasks.push(suspendedFallbackTask);
}
// We create suspended task for the fallback because we don't want to actually work
// on it yet in case we finish the main content, so we queue for later.
const suspendedFallbackTask = createRenderTask(
request,
null,
fallback,
-1,
parentBoundary,
boundarySegment,
newBoundary.fallbackState,
fallbackAbortSet,
fallbackKeyPath,
task.formatContext,
task.context,
task.treeContext,
task.componentStack,
true,
!disableLegacyContext ? task.legacyContext : emptyContextObject,
__DEV__ && enableOwnerStacks ? task.debugTask : null,
);
pushComponentStack(suspendedFallbackTask);
// TODO: This should be queued at a separate lower priority queue so that we only work
// on preparing fallbacks if we don't have any more main content to task on.
request.pingedTasks.push(suspendedFallbackTask);
}

function replaySuspenseBoundary(
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