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fadi-labib
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genstart-wolfenstein
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feat: 8-directional enemy sprites with CalcRotate from WL_DRAW.C
CI
#31:
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fix: remove weapon bob offset — original Wolf3D has no weapon bob
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#30:
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feat: add BJ face graphics to difficulty selection menu
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#29:
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docs: add Phase 4 experiment findings (Section 18)
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#28:
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docs: update reference screenshots for Phase 4 projection
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#27:
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docs: add Section 17.8-17.9 — placeholder instinct cannot be trained …
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docs: add Section 17 — the placeholder instinct analysis
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#25:
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docs: require faithful HUD extraction, no placeholders
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#24:
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docs: add Phase 4 prompt for clean context session
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docs: add session-level analysis of AI autonomy failures (Section 16)
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docs: add Phase 3c findings — the workaround cascade (Section 15)
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docs: update phase reference screenshots
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#20:
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fix: edge-triggered fire key and remove duplicate isKeyDown
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#19:
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fix: clean up input.js — remove modifier key workarounds
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#18:
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feat: add Wolf3D death fizzle fade and damage flash
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#17:
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fix: properly sanitize modifier keys held during page load
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#16:
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fix: change fire key to X, fix sprite base indices and frame offsets
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#15:
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debug: add fire key console.log to diagnose auto-fire
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#14:
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fix: add mouse click fire support and improve key clearing
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#13:
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fix: prevent stuck fire key and keep rendering on player death
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#12:
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feat: add combat system translating WL_AGENT.C weapon/damage mechanics
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#11:
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docs: add Phase 3b implementation session findings (Section 14)
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#10:
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fix: use correct Wolf3D palette and fix sprite pixel source offset
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#9:
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docs: add Phase 3b session findings on tool-usage pressure and method…
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#8:
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docs: add phase reference screenshots and update gitignore
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