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Federico Alterio
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Federico Alterio
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Feb 10, 2025
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using System.Diagnostics; | ||
using System.Drawing; | ||
using System.Numerics; | ||
using R3; | ||
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namespace SignalsDotnet.Animations; | ||
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public static class ReactiveAnimation | ||
{ | ||
public static Observable<AnimationFrame<double>> WithDuration(TimeSpan duration, FrameProvider? frameProvider = null) | ||
{ | ||
return Observable.Defer(() => | ||
{ | ||
var stopWatch = Stopwatch.StartNew(); | ||
TimeSpan elapsed = TimeSpan.Zero; | ||
const double from = 0; | ||
const double to = 1; | ||
var speed = 1 / duration.TotalMilliseconds; | ||
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AnimationFrame<double> GetAnimationFrame(double previousValue) | ||
{ | ||
var previousElapsed = elapsed; | ||
elapsed = stopWatch.Elapsed; | ||
var deltaTime = elapsed - previousElapsed; | ||
var newValue = previousValue + speed * deltaTime.TotalMilliseconds; | ||
return new(newValue, deltaTime); | ||
} | ||
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stopWatch.Start(); | ||
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var everyUpdate = frameProvider is null ? Observable.EveryUpdate() : Observable.EveryUpdate(frameProvider); | ||
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return everyUpdate.Scan(new AnimationFrame<double>(from, TimeSpan.Zero), (x, _) => GetAnimationFrame(x.Value)) | ||
.TakeUntil(x => x.Value is <= @from or >= to) | ||
.Do(onDispose: stopWatch.Stop); | ||
}); | ||
} | ||
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public static Observable<AnimationFrame<double>> Animate(this Observable<AnimationFrame<double>> @this, | ||
Action<AnimationFrame<double>> action, | ||
double from = 0, | ||
double to = 1, | ||
AnimationCancellationOptions animationCancellationOptions = AnimationCancellationOptions.KeepLastValue) | ||
{ | ||
return Observable.Create<AnimationFrame<double>>(observer => | ||
{ | ||
Stopwatch? stopWatch = animationCancellationOptions == AnimationCancellationOptions.KeepLastValue | ||
? null | ||
: Stopwatch.StartNew(); | ||
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double lastValue = 0; | ||
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var singleAssignmentDisposable = new SingleAssignmentDisposable(); | ||
var disposable = @this.Do(x => | ||
{ | ||
var min = Math.Min(from, to); | ||
var max = Math.Max(from, to); | ||
var value = Math.Clamp(from + x.Value * (to - from), min, max); | ||
lastValue = value; | ||
stopWatch?.Reset(); | ||
action(x with { Value = value }); | ||
}) | ||
.Subscribe(observer.OnNext, observer.OnErrorResume, observer.OnCompleted); | ||
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singleAssignmentDisposable.Disposable = disposable; | ||
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return Disposable.Create(() => | ||
{ | ||
try | ||
{ | ||
if (animationCancellationOptions is not AnimationCancellationOptions.KeepLastValue) | ||
{ | ||
stopWatch!.Stop(); | ||
if (lastValue == to) | ||
{ | ||
return; | ||
} | ||
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var elapsed = stopWatch!.Elapsed; | ||
var value = animationCancellationOptions is AnimationCancellationOptions.SnapToStart ? from : to; | ||
action(new AnimationFrame<double>(value, elapsed)); | ||
} | ||
} | ||
finally | ||
{ | ||
singleAssignmentDisposable.Dispose(); | ||
} | ||
}); | ||
}); | ||
} | ||
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public static Observable<AnimationFrame<double>> Animate(this Observable<AnimationFrame<double>> @this, | ||
Action<AnimationFrame<Vector4>> action, | ||
Vector4 from, | ||
Vector4 to, | ||
AnimationCancellationOptions animationCancellationOptions = AnimationCancellationOptions.KeepLastValue) | ||
{ | ||
var deltaPos = to - from; | ||
return @this.Animate(x => | ||
{ | ||
var animationFrame = new AnimationFrame<Vector4> | ||
{ | ||
DeltaTime = x.DeltaTime, | ||
Value = from + (float)x.Value * deltaPos | ||
}; | ||
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action(animationFrame); | ||
}, 0, 1, animationCancellationOptions); | ||
} | ||
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public static Observable<AnimationFrame<double>> Animate(this Observable<AnimationFrame<double>> @this, | ||
Action<AnimationFrame<Vector3>> action, | ||
Vector3 from, | ||
Vector3 to, | ||
AnimationCancellationOptions animationCancellationOptions = AnimationCancellationOptions.KeepLastValue) | ||
{ | ||
var deltaPos = to - from; | ||
return @this.Animate(x => | ||
{ | ||
var animationFrame = new AnimationFrame<Vector3> | ||
{ | ||
DeltaTime = x.DeltaTime, | ||
Value = from + (float)x.Value * deltaPos | ||
}; | ||
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action(animationFrame); | ||
}, 0, 1, animationCancellationOptions); | ||
} | ||
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public static Observable<AnimationFrame<double>> Animate(this Observable<AnimationFrame<double>> @this, | ||
Action<AnimationFrame<Vector2>> action, | ||
Vector2 from, | ||
Vector2 to, | ||
AnimationCancellationOptions animationCancellationOptions = AnimationCancellationOptions.KeepLastValue) | ||
{ | ||
var deltaPos = to - from; | ||
return @this.Animate(x => | ||
{ | ||
var animationFrame = new AnimationFrame<Vector2> | ||
{ | ||
DeltaTime = x.DeltaTime, | ||
Value = from + (float)x.Value * deltaPos | ||
}; | ||
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action(animationFrame); | ||
}, 0, 1, animationCancellationOptions); | ||
} | ||
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public static Observable<AnimationFrame<double>> Animate(this Observable<AnimationFrame<double>> @this, | ||
Action<AnimationFrame<Color>> action, | ||
Color from, | ||
Color to, | ||
AnimationCancellationOptions animationCancellationOptions = AnimationCancellationOptions.KeepLastValue) | ||
{ | ||
return @this.Animate(x => | ||
{ | ||
var value = x.Value; | ||
var animationFrame = new AnimationFrame<Color> | ||
{ | ||
DeltaTime = x.DeltaTime, | ||
Value = Color.FromArgb((int)(from.A + (to.A - from.A) * value), | ||
(int)(from.R + (to.R - from.R) * value), | ||
(int)(from.G + (to.G - from.G) * value), | ||
(int)(from.B + (to.B - from.B) * value)) | ||
}; | ||
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action(animationFrame); | ||
}, 0, 1, animationCancellationOptions); | ||
} | ||
} | ||
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public enum AnimationCancellationOptions | ||
{ | ||
KeepLastValue, | ||
SnapToStart, | ||
SnapToEnd | ||
} | ||
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public record struct AnimationFrame<T>(T Value, TimeSpan DeltaTime); |
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