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MinGW fix #162

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MinGW fix #162

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psychocrypt
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@psychocrypt psychocrypt commented Jun 15, 2017

The original PR was #140, I made a mistake squashing and updating @ibroheem's branch therefore I opened a new one (the author of the commit is still @ibroheem)

Fixed issues preventing compilation when using a MinGW-64 GCC toolchain.
These fixes did not deal with linking issues, only makes sure everything compiles fine on a MinGW-64 GCC.

Tested with compilers from: https://sourceforge.net/projects/mingw-w64/files/mingw-w64/
You can test base:dev with my dev branch and see whats up.

- add extern C to `_umul128()`
- give handle pointer to `SetThreadAffinityMask()`
@ibroheem
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OK, no problem.

@fireice-uk
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@psychocrypt Can you please address my comment on the source code?

@psychocrypt
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@fireice-uk Which comments? Do you miss to press the send buttom after your review?

@@ -33,7 +33,11 @@

void thd_setaffinity(std::thread::native_handle_type h, uint64_t cpu_id)
{
#ifdef __MINGW64__
SetThreadAffinityMask(&h, 1ULL << cpu_id);
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@psychocrypt Can you verify the correctness of this line by running it? HANDLE type on Windows maps to void* so it will build either way (value of h or address of h) but work only in one case.

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I can't verify it because I have no MinGW, I have only cleaned up this PR for the user.

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@ibroheem Nice you are still with us =). Can you point us in the way of any mingw docs showing &h is the correct choice here?

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@ibroheem ibroheem Jun 24, 2017

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1. Declaration of SetThreadAffinityMask in the file
..\x86_64-w64-mingw32\include\winbase.h

1160  WINBASEAPI DWORD_PTR WINAPI SetThreadAffinityMask (HANDLE hThread, DWORD_PTR dwThreadAffinityMask);

2. HANDLE typedefs ..\x86_64-w64-mingw32\include\winnt.h (line 397 - 403)
HANDLE --> void*

#ifdef STRICT
  typedef void *HANDLE;
#define DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
#else
typedef PVOID HANDLE;
#define DECLARE_HANDLE(name) typedef HANDLE name
#endif

6.2.0\x86_64-w64-mingw32\include\winnt.h

250   typedef void *PVOID;
251   typedef void *PVOID64;

Therefore SetThreadAffinityMask is just a in MinGW:

WINBASEAPI DWORD_PTR WINAPI SetThreadAffinityMask (void* hThread, DWORD_PTR dwThreadAffinityMask);

Hence, nothing goes into hThread, except ptr variable or an address of a (lvalue) variable.

Thanks

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HANDLEs on Windows are usually passed by value, as you can see in the code on the other side of the #else.

Then it seem there's a slight difference in the SetThreadAffinityMask provided by MSVC and MinGW.

My point is that the HANDLE = void* makes it possible for your code to fail silently (both at compile and run time) if you pass an address where a value is expected.

A pointer is expected in the MinGW version of SetThreadAffinityMask for the param hThread. As shown in the src x86_64-w64-mingw32\include\winnt.h (line 397 - 403), HANDLE is a typedef of void*. Thus a:

  • var, where var is T* var
  • &var, where var is T var

is expected in SetThreadAffinityMask (HANDLE hThread, NOT a value.

That is why there's a #ifdef guard specifically for MinGW64.

My point is that the HANDLE = void* makes it possible for your code to fail silently (both at compile and run time) if you pass an address where a value is expected.

The code only get compiled for MinGW64 platforms only.
The implementation that expects values can fall back to the #else code

In conclusion, the best way to know is to try it out yourself, then you'll have surity.

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@fireice-uk fireice-uk Jun 25, 2017

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You are not quite correct on theory side this is valid code in C or C++ (in fact it is quite useful for writing shellcodes)

#include <stdio.h>
int main()
{
	void* stack_top;
	stack_top = &stack_top;
	printf("%.16lX", (unsigned long)stack_top);
	return 0;
}

Or if you want to put it another way void** = void*

Do you mind if I put this one on hold until I can verify it myself?

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One more point of confusion - SetThreadAffinityMask is not provided by the compiler, it is part of the Windows kernel, it is called the same way whether you are using MSVC/GCC/VB/FORTRAN etc.

std::thread::native_handle_type on the other hand is a C++ wrapper around HANDLE that can be specific to the particular C++ library.

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SetThreadAffinityMask is not provided by the compiler, it is part of the Windows kernel

I meant what I saw in the header file provided by MinGW64.
I knew that function is part of Windows Kernel or wherever they might put it, it's not compiler's.
But those headers were provided by MinGW.
I never used VS, so I don't know for sure if there's any difference.

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@ibroheem ibroheem Jun 26, 2017

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Bottom line: MinGW accepts &h and not h, as far as my tests goes.

You can hold, in fact you should hold this up until you're convinced, by testing... ofcourse!

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@psychocrypt Yup, you are correct -.- Sorry for holding this one up.

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3 participants