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💩State-of-the-art shitcode principles your project should follow to call it a proper shitcode. C Language version.

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State-of-the-Art Shitcode Principles

State-of-the-art Shitcode

This a list of state-of-the-art shitcode principles your project should follow to call it a proper shitcode.

This is the fork for C.

Read this in other languages: 简体中文, 한국어

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The Principles

💩 Name variables in a way as if your code was already obfuscated

Fewer keystrokes, more time for you.

Good 👍🏻

int a = 42;

Bad 👎🏻

int age = 42;

💩 Mix variable/functions naming style

Celebrate the difference.

Good 👍🏻

int wWidth = 640;
int w_height = 480;

Bad 👎🏻

int windowWidth = 640;
int windowHeight = 480;

💩 Never write comments

No one is going to read your code anyway.

Good 👍🏻

const int cdr = 700;

Bad 👎🏻

More often comments should contain some 'why' and not some 'what'. If the 'what' is not clear in the code, the code is probably too messy.

// The number of 700ms has been calculated empirically based on UX A/B test results.
// @see: <link to experiment or to related JIRA task or to something that explains number 700 in details>
const int callbackDebounceRate = 700;

💩 Always write comments in your native language

If you violated the "No comments" principle then at least try to write comments in a language that is different from the language you use to write the code. If your native language is English you may violate this principle.

Good 👍🏻

// Закриваємо модальне віконечко при виникненні помилки.
toggleModal(false);

Bad 👎🏻

// Hide modal window on error.
toggleModal(false);

💩 Try to mix formatting style as much as possible

Celebrate the difference.

Good 👍🏻

char ingredients[] = "tomato";
char* dressing = "mayonnaise";

Bad 👎🏻

char* ingredients = "tomato";
char* dressing = "mayonnaise";

💩 Put as much code as possible into one line

Good 👍🏻

for(int i=0;i<10;i++){printf("%d",i);}

Bad 👎🏻

for (int i = 0; i < 10; i++) {
    printf("%d", i);
}

💩 Fail silently

Whenever you catch an error it is not necessary for anyone to know about it. No logs, no error modals, chill.

Good 👍🏻

void doSomething() {
    // Something unpredictable.
}

Bad 👎🏻

void doSomething() {
    // Something unpredictable.
    if (error_occurred) {
        logError();
        // And/Or
        showErrorMessage();
    }
}

💩 Use global variables extensively

Globalization principle.

Good 👍🏻

int x = 5;

int square(int x) {
    return x * x;
}

int main() {
    x = square(x);
    // Now x is 25.
}

Bad 👎🏻

int square(int x) {
    return x * x;
}

int main() {
    int x = 5;
    x = square(x);
}

💩 Create variables that you're not going to use.

Just in case.

Good 👍🏻

int sum(int a, int b, int c) {
    int timeout = 1300;
    int result = a + b;
    return a + b;
}

Bad 👎🏻

int sum(int a, int b) {
    return a + b;
}

💩 You need to have an unreachable piece of code

This is your "Plan B".

Good 👍🏻

int square(int num) {
    if (num == 0) {
        return 0;
    } else {
        return num * num;
    }
    return -1; // This is my "Plan B".
}

Bad 👎🏻

int square(int num) {
    if (num == 0) {
        return 0;
    }
    return num * num;
}

💩 Triangle principle

Be like a bird - nest, nest, nest.

Good 👍🏻

void someFunction() {
    if (condition1) {
        if (condition2) {
            if (condition3) {
                for (;;) {
                    if (condition4) {
                        // Do something.
                    }
                }
            }
        }
    }
}

Bad 👎🏻

void someFunction() {
    if (!condition1 || !condition2 || !condition3) {
        return;
    }
    for (;;) {
        if (condition4) {
            // Do something.
        }
    }
}

💩 Mess with indentations

Avoid indentations since they make complex code take up more space in the editor. If you're not feeling like avoiding them then just mess with them.

Good 👍🏻

#include<stdio.h>

int main() {
    char *fruits[] = {
    "apple", "orange",
        "grape", "pineapple"
};
        char *toppings[] = {
            "syrup","cream", "jam", "chocolate"
};char desserts[16][50];
int count = 0;
        int i = 0,
                j = 0;
for (i = 0; i < 4; i++) {
        for (j = 0; j < 4; j++) {
sprintf(desserts[count],
"%s with %s", fruits[i], toppings[j]);
printf("%s\n", desserts[count]);
count++;}}
    return 0;
    }

Bad 👎🏻

#include <stdio.h>

int main() {
    char *fruits[] = {"apple", "orange", "grape", "pineapple"};
    char *toppings[] = {"syrup", "cream", "jam", "chocolate"};
    char desserts[16][50];
    int count = 0;
    int i = 0, j = 0;
    
    for (i = 0; i < 4; i++) {
        for (j = 0; j < 4; j++) {
            sprintf(desserts[count], "%s with %s", fruits[i], toppings[j]);
            printf("%s\n", desserts[count]);
            count++;
        }
    }
    
    return 0;
}

💩 Always name your boolean value a flag

Leave the space for your colleagues to think what the boolean value means.

Good 👍🏻

int flag = true;

Bad 👎🏻

int isDone = false;
int isEmpty = false;

💩 Long-read functions are better than short ones.

Don't divide a program logic into readable pieces. What if your IDE's search breaks and you will not be able to find the necessary file or function?

  • 10000 lines of code in one .c file is OK.
  • 1000 lines of a function body is OK.
  • Handling multiple libraries (standard and custom, also, there are some macros, manual memory management, and custom string manipulation) in one service.c? It's OK.

💩 Avoid covering your code with tests

This is a duplicate and unnecessary amount of work.

💩 As hard as you can try to avoid code linters

Write code as you want, especially if there is more than one developer in a team. This is a "freedom" principle.

💩 Start your project without a README file.

And keep it that way for the time being.

💩 You need to have unnecessary code

Don't delete the code your app doesn't use. At most, comment it.

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