This is a starting point for people wanting to use ursina with ursinanetworking.
- Handle player connections and disconnections
- Handle player inputs
- Get ping in console
- Fix the timestep of game to 60hz
- Figure out the crash linked to pickle ("/x00" character)
- Find out why my inputs sometimes transfer to the other player
- Get to know why the ping is so high when in localhost
- Add a chat
- Automate the ping and display it on screen