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UrsinaMultiplayerBasics

This is a starting point for people wanting to use ursina with ursinanetworking.

Current features

  • Handle player connections and disconnections
  • Handle player inputs
  • Get ping in console
  • Fix the timestep of game to 60hz

TODO

  • Figure out the crash linked to pickle ("/x00" character)
  • Find out why my inputs sometimes transfer to the other player
  • Get to know why the ping is so high when in localhost
  • Add a chat
  • Automate the ping and display it on screen

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