Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added Paladin's Sacred Weapon macro #344

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

Levente007
Copy link

Hey!

I created this Sacred Weapon Macro for myself in of my dnd games and thought about sharing it. It uses the Warpgate module , I don't know if it's a requirement to stay "module free" in these macros uploaded here. This module recently closed that could cause issues as well, but it was way easier to use this than the build in update functions of Foundry.
If you have any questions/suggestions I'd be happy to receive them!

@Levente007
Copy link
Author

I looked further into it and I tried to find a way around warpgate. Applying the buff is no hard task without warpgate, the update function work quite well, but removing it is the problem. How could I tell when the weapon's attack bonus comes from this feature and also which weapon should modify?
I guess creating adding a checkbox to the dialog box to remove effect would work but it works so much cleaner with warpgate.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant