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@github-actions github-actions released this 05 Jul 14:25
· 2327 commits to master since this release
797d0bc

A small patch release containing fixes for some disruptive issues. For the full 2.2 release notes, see here.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.2/system.json


Bug Fixes

  • [#2360] Fixed incorrectly migrated icon paths.
  • [#2214] Fixed Item Grant Advancement configs from not opening if any items could not be found.
  • [#2336] Fixed being unable to roll initiative via 'Roll All' if any Combatant had an initiative bonus including data terms like @prof.
  • [#2332] Fixed being unable to select HP as a trackable attribute for vehicle tokens (v11 only).
  • [#2327] Fixed tool Items not having their proficiency set based on the Actor's proficiency.
  • [#2335] Fixed being unable to roll initiative via 'Roll All' if any Combatant referenced a Token with no represented Actor.
  • [#2223] Fixed Token HP bars being rendered incorrectly if a very large tempmax was applied to the represented Actor.
  • [#2358] Fixed being unable to set expertise proficiency in a tool if the Actor had tool Items in its inventory set to expertise proficiency at time of migration.
  • [#2273] Fixed being unable to set the Source field of vehicle Actors.
  • [#2221] Fixed the Hit Points Advancement Flow throwing a console error if attempting to proceed without entering a hit point value for the level or selecting 'take average'.
  • [#2192] Fixed some migrations failing due to source data being null or undefined.
  • [#2357] Fixed Item price and weight being set to 0 whenever the Item was equipped or unequipped.
  • [#2277] Fixed an empty string being appended to the initiative formula whenever an Actor had no initiative bonus.
  • [#2333] Fixed being unable to create NPC actors if the Honor or Sanity optional rules were enabled.
  • [#2195] Fixed transforming an actor with 'keep class active effects' enabled actually keeping effects from feat Items instead of class Items.

Contributors

  • Chris Seieroe
  • Ikaguia
  • M0nk3yy
  • Zhell