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2 changes: 1 addition & 1 deletion packs/pf2e/actions/archetype/steel-falcon/size-up.json
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},
"category": "interaction",
"description": {
"value": "<p>You designate a single, non-mindless creature as your focus and assess its motivations. You must be able to see and hear the creature. You gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or [[/act feint]] against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus. You can only have one creature designated as your focus at a time. If you use Size Up against a creature when you already have a creature designated, the prior creature loses the designation and the new focus gains the designation. Your designation otherwise lasts until your next daily preparations.</p>"
"value": "<p>You designate a single, non-mindless creature as your focus and assess its motivations. You must be able to see and hear the creature. You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense the Motive} of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to @UUID[Compendium.pf2e.actionspf2e.Lie] or @UUID[Compendium.pf2e.actionspf2e.Feint] against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus. You can only have one creature designated as your focus at a time. If you use Size Up against a creature when you already have a creature designated, the prior creature loses the designation and the new focus gains the designation. Your designation otherwise lasts until your next daily preparations.</p>"
},
"publication": {
"license": "ORC",
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2 changes: 1 addition & 1 deletion packs/pf2e/feat-effects/effect-edict-of-mortality.json
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"name": "Effect: Edict of Mortality",
"system": {
"description": {
"value": "<p>Grabted by Edict of Mortality</p>\n<p>if you attempt to Cast a Spell with the divine trait, you must succeed at a flat check or the action is lost.</p>"
"value": "<p>Granted by @UUID[Compendium.pf2e.feats-srd.Item.Edict of Mortality]</p>\n<p>if you attempt to Cast a Spell with the divine trait, you must succeed at a flat check or the action is lost.</p>"
},
"duration": {
"expiry": "turn-start",
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2 changes: 1 addition & 1 deletion packs/pf2e/feat-effects/effect-size-up.json
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"name": "Effect: Size Up",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.actionspf2e.Item.Size Up]</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or Feint against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus</p>"
"value": "<p>Granted by @UUID[Compendium.pf2e.actionspf2e.Item.Size Up]</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or Feint against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus.</p>"
},
"duration": {
"expiry": "turn-start",
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},
"category": "class",
"description": {
"value": "<p>You can detect those who use divine magic like an additional sense. You gain a +2 circumstance bonus to Perception checks to [[/act seek]] and Survival checks to [[/act track]] creatures that can cast divine spells. In addition, you automatically succeed at the flat check to target a @UUID[Compendium.pf2e.conditionitems.Item.Concealed] creature that can cast divine spells, and the flat check to target a hidden creature that can cast divine spells is reduced to DC 5.</p>"
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For this one, we probably want the action macros as these are things player can do - one less click.

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I guess it's a matter of preference, but wouldn't it be more useful for a player to know what those actions actually do rather than have one less click?

"value": "<p>You can detect those who use divine magic like an additional sense. You gain a +2 circumstance bonus to Perception checks to [[/act seek]] and Survival checks to [[/act track]] creatures that can cast divine spells. In addition, you automatically succeed at the flat check to target a @UUID[Compendium.pf2e.conditionitems.Item.Concealed] creature that can cast divine spells, and the flat check to target a @UUID[Compendium.pf2e.conditionitems.Item.Hidden] creature that can cast divine spells is reduced to DC 5.</p>"
},
"level": {
"value": 10
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},
"category": "class",
"description": {
"value": "<p>You recite an excerpt of the Laws of Mortality, often the first law: \"Let no mortal be beholden to a god.\" Attempt an @Check[intimidation|against:will] check against all enemies within 60 feet that worship a deity, comparing your result against each target's Will DC. Targets are then temporarily immune to your use of this ability for 24 hours.</p><hr /><p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. Until the start of your next turn, if the target attempts to Cast a Spell with the divine trait, it must succeed at a @Check[flat|dc:7] or the action is lost.</p>\n<p><strong>Success</strong> As critical success, but @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}, and the DC of the flat check is 5.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Item.Effect: Edict of Mortality]</p>"
"value": "<p>You recite an excerpt of the Laws of Mortality, often the first law: \"Let no mortal be beholden to a god.\" Attempt an @Check[intimidation|against:will] check against all enemies within 60 feet that worship a deity, comparing your result against each target's Will DC. Targets are then temporarily immune to your use of this ability for 24 hours.</p><hr /><p><strong>Critical Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. Until the start of your next turn, if the target attempts to Cast a Spell with the divine trait, it must succeed at a @Check[flat|dc:7] or the action is lost.</p>\n<p><strong>Success</strong> As critical success, but @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}, and the DC of the @Check[flat|dc:5] is 5.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Item.Effect: Edict of Mortality]</p>"
},
"level": {
"value": 8
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},
"category": "class",
"description": {
"value": "<p><strong>Requirements</strong> You witnessed an enemy harm an ally with a Strike or spell last round.</p><hr /><p>When you see a foe hurt one of your allies, your righteous retribution causes your weapon to sprout holy thorns. Make a Strike against the triggering enemy. If you hit and deal damage, the target must also succeed at a @Check[fortitude|against:class-spell] saving throw against your class DC or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).</p>"
"value": "<p><strong>Requirements</strong> You witnessed an enemy harm an ally with a Strike or spell last round.</p><hr /><p>When you see a foe hurt one of your allies, your righteous retribution causes your weapon to sprout holy thorns. Make a Strike against the triggering enemy. If you hit and deal damage, the target must also succeed at a @Check[fortitude|against:class-spell|options:inflicts:enfeebled] saving throw against your class DC or spell DC, whichever is higher, or become @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical failure).</p>"
},
"level": {
"value": 4
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},
"category": "class",
"description": {
"value": "<p><strong>Requirements</strong> A creature within your reach is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you, and you are unnoticed by that creature.</p><hr /><p>When you attack from the shadows, your foes are thrown off balance. Make a melee Strike against the creature. If your Strike hits, the target remains @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for the rest of your turn and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} on a critical hit) until the beginning of your next turn.</p>"
"value": "<p><strong>Requirements</strong> A creature within your reach is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you, and you are @UUID[Compendium.pf2e.conditionitems.Item.Unnoticed] by that creature.</p><hr /><p>When you attack from the shadows, your foes are thrown off balance. Make a melee Strike against the creature. If your Strike hits, the target remains @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for the rest of your turn and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} on a critical hit) until the beginning of your next turn.</p>"
},
"level": {
"value": 6
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},
"category": "class",
"description": {
"value": "<p><strong>Trigger</strong> You fail a saving throw against a mental effect.</p><hr /><p>Your mind won't be held hostage by those who would seek to control you. You reroll the triggering save, taking the new result. If the effect would cause the @UUID[Compendium.pf2e.conditionitems.Item.Confused] or controlled condition, you gain a +2 status bonus to the reroll.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Item.Effect: Liberated Mind]</p>"
"value": "<p><strong>Trigger</strong> You fail a saving throw against a mental effect.</p><hr /><p>Your mind won't be held hostage by those who would seek to control you. You reroll the triggering save, taking the new result. If the effect would cause the @UUID[Compendium.pf2e.conditionitems.Item.Confused] or @UUID[Compendium.pf2e.conditionitems.Item.Controlled] condition, you gain a +2 status bonus to the reroll.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Item.Effect: Liberated Mind]</p>"
},
"level": {
"value": 8
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},
"category": "class",
"description": {
"value": "<p><strong>Frequency</strong> once per minute</p><hr /><p>You call out to an enemy in distress, promising them a future of unending pain. Choose an enemy with the sickened condition that you can see within 120 feet. That creature takes @Damage[max(10,(floor(@actor.level/2)*2))d4[mental]] damage with a @Check[will|against:class-spell|basic] save against your class DC or spell DC, whichever is higher. At 12th level and every 2 levels thereafter, the damage increases by 2d4.</p>"
"value": "<p><strong>Frequency</strong> once per minute</p><hr /><p>You call out to an enemy in distress, promising them a future of unending pain. Choose an enemy with the @UUID[Compendium.pf2e.conditionitems.Item.Sickened] condition that you can see within 120 feet. That creature takes @Damage[max(10,(floor(@actor.level/2)*2))d4[mental]] damage with a @Check[will|against:class-spell|basic] save against your class DC or spell DC, whichever is higher. At 12th level and every 2 levels thereafter, the damage increases by 2d4.</p>"
},
"frequency": {
"max": 1,
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},
"category": "class",
"description": {
"value": "<p><strong>Frequency</strong> once per 10 minutes</p><hr /><p>You channel the unending wrath of the erinyes all around you. You have a 30-foot aura for 1 minute or until you Dismiss it. You and your allies in the aura gain a +3 status bonus to damage with Strikes. Your enemies who end their turn within the aura can't reduce their frightened value below 1.</p>"
"value": "<p><strong>Frequency</strong> once per 10 minutes</p><hr /><p>You channel the unending wrath of the erinyes all around you. You have a 30-foot aura for 1 minute or until you Dismiss it. You and your allies in the aura gain a +3 status bonus to damage with Strikes. Your enemies who end their turn within the aura can't reduce their @UUID[Compendium.pf2e.conditionitems.Item.Frightened] value below 1.</p>"
},
"frequency": {
"max": 1,
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},
"category": "class",
"description": {
"value": "<p><strong>Access</strong> You're from Isger or a member of the Sisterhood of the Golden Erinys.</p><hr /><p>The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Additional Lore] general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.</p>\n<p>You gain access to the asp coil. You have familiarity with the @UUID[Compendium.pf2e.equipment-srd.Item.Asp Coil] and @UUID[Compendium.pf2e.equipment-srd.Item.Scourge], treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.</p><hr /><p>Special If you have the @UUID[Compendium.pf2e.feats-srd.Item.Monastic Weaponry] feat, the asp coil gains the monk trait for you.</p>\n<p>@UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.UO4n5TKJSA1o4Cup]{Sister of the Golden Erinys}</p>"
"value": "<p><strong>Access</strong> You're from Isger or a member of the Sisterhood of the Golden Erinys.</p><hr /><p>The fighting style of the Sisterhood of the Golden Erinys is rooted in their understanding of devils. You gain the @UUID[Compendium.pf2e.feats-srd.Item.Additional Lore] general feat for Devil Lore. When you choose this feat, you can choose to become sanctified as unholy.</p>\n<p>You gain access to the asp coil. You have familiarity with the @UUID[Compendium.pf2e.equipment-srd.Item.Asp Coil] and @UUID[Compendium.pf2e.equipment-srd.Item.Scourge], treating them as simple weapons for the purposes of proficiency. If you're unholy, your Strikes using those weapons and your unarmed Strikes gain the unholy trait.</p><hr /><p><strong>Special</strong> If you have the @UUID[Compendium.pf2e.feats-srd.Item.Monastic Weaponry] feat, the asp coil gains the monk trait for you.</p>\n<p>@UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.UO4n5TKJSA1o4Cup]{Sister of the Golden Erinys}</p>"
},
"level": {
"value": 2
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},
"category": "class",
"description": {
"value": "<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge] about a creature you can see, you automatically learn if it has a weakness to holy or unholy in addition to any other results. If you critically succeed at the check to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge], that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you until the end of your turn.</p>"
"value": "<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge] about a creature you can see, you automatically learn if it has a weakness to holy or unholy in addition to any other results. If you critically succeed at the check to Recall Knowledge, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to you until the end of your turn.</p>"
},
"level": {
"value": 4
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},
"category": "class",
"description": {
"value": "<p>You learn to impale your targets. When you're in Golden Erinys Stance, you gain the Puncture Flesh action.</p>"
"value": "<p>You learn to impale your targets. When you're in Golden Erinys Stance, you gain the @UUID[Compendium.pf2e.actionspf2e.Item.Puncture Flesh] action.</p>"
},
"level": {
"value": 8
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},
"category": "class",
"description": {
"value": "<p>Even if you've never downed a tankard of ale nor indulged in a night of rowdy revelry, you appreciate the dedication to freedom from Cayden Cailean and his worshippers. After much physical practice, you've become difficult to restrain, and if you're ever @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], you can access a little bit of the Accidental God's luck. You gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to [[/act grapple]] you or Swallow you Whole. In addition, you gain the @UUID[Compendium.pf2e.actionspf2e.Item.Liberate Self] action.</p>"
"value": "<p>Even if you've never downed a tankard of ale nor indulged in a night of rowdy revelry, you appreciate the dedication to freedom from Cayden Cailean and his worshippers. After much physical practice, you've become difficult to restrain, and if you're ever grabbed, you can access a little bit of the Accidental God's luck. You gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] you or Swallow you Whole. In addition, you gain the @UUID[Compendium.pf2e.actionspf2e.Item.Liberate Self] action.</p>"
},
"level": {
"value": 6
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},
"category": "class",
"description": {
"value": "<p>Your time checking seemingly innocent cargo ships for illicit goods has made you as canny as you are suspicious. You gain a +2 circumstance bonus to Perception checks to locate hidden panels, secret doors or hatches, @UUID[Compendium.pf2e.conditionitems.Item.Concealed] objects, and similar items (at the GM's discretion). If you aren't using the [[/act seek]] action or Searching, the GM automatically rolls a secret check for you to notice these types of objects when you pass within 10 feet of them.</p>"
"value": "<p>Your time checking seemingly innocent cargo ships for illicit goods has made you as canny as you are suspicious. You gain a +2 circumstance bonus to Perception checks to locate hidden panels, secret doors or hatches, concealed objects, and similar items (at the GM's discretion). If you aren't using the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action or @UUID[Compendium.pf2e.actionspf2e.Item.Search]{Searching}, the GM automatically rolls a secret check for you to notice these types of objects when you pass within 10 feet of them.</p>"
},
"level": {
"value": 10
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