C# porting of Turf.js "A modular geospatial engine written in JavaScript http://turfjs.org/"
- GeoJSON.Net (https://github.com/GeoJSON-Net/GeoJSON.Net)
- Json.NET (https://github.com/JamesNK/Newtonsoft.Json)
Now porting is based on v 3.7.0 (https://github.com/Turfjs/turf/tree/v3.7.0)
- collect
- along => done
- area
- bboxPolygon => done
- bearing => done
- center => done
- centroid => done
- destination => done
- distance => done
- envelope => done
- lineDistance => done
- midpoint => done
- pointOnSurface
- square
- bezier
- buffer
- concave
- convex
- difference
- intersect
- simplify
- union
- combine
- explode => done
- flip
- kinks
- lineSlice
- pointOnLine
- featureCollection
- feature
- lineString
- multiLineString
- point => done
- polygon
- multiPoint
- multiPolygon
- geometryCollection
- random
- sample
- isolines
- planepoint
- tin => done
- inside => done
- tag => done
- hexGrid
- pointGrid
- squareGrid
- triangleGrid
- within
- nearest => done
- propEach => done
- coordEach => done
- coordReduce => done
- featureEach
- getCoord => done
- featureOf
- collectionOf
- bbox => done
- centerOfMass
- circle => done
- index
- geojsonType
- lineSliceAlong
- propReduce
- coordAll
- geomEach
- tesselate