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Bump to 14.0.2 (Unity-Technologies#7286)
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* Bump to 14.0.2

* Retro update changelogs
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Théo Penavaire authored Mar 2, 2022
1 parent 9f17288 commit 6fe7905
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Showing 20 changed files with 151 additions and 115 deletions.
4 changes: 2 additions & 2 deletions .yamato/_copycat.yml
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Expand Up @@ -9,7 +9,7 @@ nightly_katana_abv_validate:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "14.0.1"
SRP_VERSION: "14.0.2"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand All @@ -31,7 +31,7 @@ vendor:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "14.0.1"
SRP_VERSION: "14.0.2"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
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16 changes: 8 additions & 8 deletions TestProjects/BatchRendererGroup_HDRP/Packages/packages-lock.json
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Expand Up @@ -134,18 +134,18 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.shadergraph": "14.0.1",
"com.unity.visualeffectgraph": "14.0.1",
"com.unity.render-pipelines.high-definition-config": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.shadergraph": "14.0.2",
"com.unity.visualeffectgraph": "14.0.2",
"com.unity.render-pipelines.high-definition-config": "14.0.2"
}
},
"com.unity.render-pipelines.high-definition-config": {
"version": "file:../../../com.unity.render-pipelines.high-definition-config",
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.scriptablebuildpipeline": {
Expand All @@ -167,7 +167,7 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.searcher": "4.9.1"
}
},
Expand Down Expand Up @@ -247,8 +247,8 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.shadergraph": "14.0.1",
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.shadergraph": "14.0.2",
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.xr.legacyinputhelpers": {
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10 changes: 5 additions & 5 deletions TestProjects/BatchRendererGroup_URP/Packages/packages-lock.json
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Expand Up @@ -130,8 +130,8 @@
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.6.4",
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.shadergraph": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.shadergraph": "14.0.2"
}
},
"com.unity.scriptablebuildpipeline": {
Expand All @@ -153,7 +153,7 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.searcher": "4.9.1"
}
},
Expand Down Expand Up @@ -233,8 +233,8 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.shadergraph": "14.0.1",
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.shadergraph": "14.0.2",
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.xr.legacyinputhelpers": {
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16 changes: 8 additions & 8 deletions TestProjects/HDRP_DXR_Tests/Packages/packages-lock.json
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Expand Up @@ -81,18 +81,18 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.shadergraph": "14.0.1",
"com.unity.visualeffectgraph": "14.0.1",
"com.unity.render-pipelines.high-definition-config": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.shadergraph": "14.0.2",
"com.unity.visualeffectgraph": "14.0.2",
"com.unity.render-pipelines.high-definition-config": "14.0.2"
}
},
"com.unity.render-pipelines.high-definition-config": {
"version": "file:../../../com.unity.render-pipelines.high-definition-config",
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.scriptablebuildpipeline": {
Expand All @@ -114,7 +114,7 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.searcher": "4.9.1"
}
},
Expand Down Expand Up @@ -212,8 +212,8 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.shadergraph": "14.0.1",
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.shadergraph": "14.0.2",
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.xr.legacyinputhelpers": {
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16 changes: 8 additions & 8 deletions TestProjects/HDRP_Tests/Packages/packages-lock.json
Original file line number Diff line number Diff line change
Expand Up @@ -98,18 +98,18 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.shadergraph": "14.0.1",
"com.unity.visualeffectgraph": "14.0.1",
"com.unity.render-pipelines.high-definition-config": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.shadergraph": "14.0.2",
"com.unity.visualeffectgraph": "14.0.2",
"com.unity.render-pipelines.high-definition-config": "14.0.2"
}
},
"com.unity.render-pipelines.high-definition-config": {
"version": "file:../../../com.unity.render-pipelines.high-definition-config",
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.scriptablebuildpipeline": {
Expand All @@ -131,7 +131,7 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.searcher": "4.9.1"
}
},
Expand Down Expand Up @@ -213,8 +213,8 @@
"depth": 0,
"source": "local",
"dependencies": {
"com.unity.shadergraph": "14.0.1",
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.shadergraph": "14.0.2",
"com.unity.render-pipelines.core": "14.0.2"
}
},
"com.unity.xr.legacyinputhelpers": {
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24 changes: 15 additions & 9 deletions com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -4,19 +4,29 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [14.0.2] - 2021-02-04

### Added
- Added new extension `TryRemoveElementsInRange` to remove a range of elements from a `IList`.
- Added error on ResourceReloader when attempting to use [ReloadGroup] on ScriptableObject.
- Added Screen Coordinates Override shader utilities.
- Added API to blend between baking states for Probe Volumes.
- Aded explicit control over scenario blending factor and a debug mode for visualization.

### Fixed
- Fixed texture gather macros for GLCore and moved them from target 4.6 to target 4.5.
- Fixed cubemap array macros for GLCore.
- Fixed regression on ResourceReloader due to change for supporting built-in resources.
- Fixed issue with debug markers in Unity Profiler in deep profiler mode

## [14.0.1] - 2021-12-07

### Added
- Linear version of function that sets FSR RCAS shader constants
- `DebugUI.ObjectPopupField` to render a list of `UnityEngine.Objects` as a popup on the Rendering Debugger.
- Add probe volume influence weight parameter
- Added new extension `TryRemoveElementsInRange` to remove a range of elements from a `IList`.
- Added support for multiple Baking States to Prove Volumes.
- Hidding Volume Components not available for the current pipeline on the Volume Profile Inspector.
- Added error on ResourceReloader when attempting to use [ReloadGroup] on ScriptableObject.
- Added Screen Coordinates Override shader utilities.
- Added API to blend between baking states for Probe Volumes.
- Aded explicit control over scenario blending factor and a debug mode for visualization.

### Changed
- Volume Component editor are now specified by `CustomEditorAttribute` instead of `VolumeComponentEditorAttribute`.
Expand All @@ -30,10 +40,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with Probe Volume Baking window incorrectly displaying the icon for probe volumes in scenes that don't contain probe volumes.
- Fixed unnecessary memory allocation inside FSR's RCAS shader constants helper function.
- Fixed the issue with the special Turkish i, when looking for the m_IsGlobal property in VolumeEditor. (case 1276892)
- Fixed texture gather macros for GLCore and moved them from target 4.6 to target 4.5.
- Fixed cubemap array macros for GLCore.
- Fixed regression on ResourceReloader due to change for supporting built-in resources.
- Fixed issue with debug markers in Unity Profiler in deep profiler mode

## [14.0.0] - 2021-11-17

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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "14.0.1",
"version": "14.0.2",
"unity": "2022.1",
"displayName": "Core RP Library",
"dependencies": {
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [14.0.2] - 2021-02-04

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [14.0.1] - 2021-12-07

Version Updated
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@@ -1,10 +1,10 @@
{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "14.0.1",
"version": "14.0.2",
"unity": "2022.1",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2"
}
}
62 changes: 35 additions & 27 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,41 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [14.0.2] - 2021-02-04

### Added
- Added denoising for the path tracer.
- Added an initial version of under water rendering for the water system.
- Added option to animate APV sample noise to smooth it out when TAA is enabled.
- Added default DOTS compatible loading shader (MaterialLoading.shader)
- Add #pragma editor_sync_compilation directive to MaterialError.shader
- Added the culling matrix and near plane for lights, so that they can be custom-culled with the BatchRenderGroup API.
- Added an optional CPU simulation for the water system.
- Added new Unity material ball matching the new Unity logo.

### Changed
- Moved custom Sensor Lidar path tracing code to the SensorSDK package.
- Optimized real time probe rendering by avoid an unnecessary copy per face.

### Fixed
- Fixed couple bugs in the volumetric clouds shader code.
- Fixed PBR Dof using the wrong resolution for COC min/max filter, and also using the wrong parameters when running post TAAU stabilization. (case 1388961)
- Fixed the list of included HDRP asset used for stripping in the build process.
- Fixed HDRP camera debug panel rendering foldout.
- Fixed issue with Final Image Histogram displaying a flat histogram on certain GPUs and APIs.
- Fixed various issues with render graph viewer when entering playmode.
- Fixed Probe Debug view misbehaving with fog.
- Fixed issue showing controls for Probe Volumes when Enlighten is enabled and therefore Probe Volumes are not supported.
- Fixed null reference issue in CollectLightsForRayTracing (case 1398381)
- Fixed camera motion vector pass reading last frame depth texture
- Fixed issue with shader graph custom velocity and VFX (case 1388149)
- Fixed motion vector rendering with shader graph with planar primitive (case 1398313)
- Fixed issue in APV with scenes saved only once when creating them.
- Fixed probe volume baking not generating any probes on mac.
- Fix a few UX issues in APV.
- Fixed issue with detail normals when scale is null (case 1399548).
- Fixed compilation errors on ps5 shaders.

## [14.0.1] - 2021-12-07

### Added
Expand All @@ -20,14 +55,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added more explicit error messages when trying to use HDSceneColor, NormalFromHeight, DDX, DDY or DDXY shader graph nodes in ray tracing.
- Added public API for Diffusion Profile Override volume Component.
- Added time slicing support for realtime reflection probes.
- Added denoising for the path tracer.
- Added an initial version of under water rendering for the water system.
- Added option to animate APV sample noise to smooth it out when TAA is enabled.
- Added default DOTS compatible loading shader (MaterialLoading.shader)
- Add #pragma editor_sync_compilation directive to MaterialError.shader
- Added the culling matrix and near plane for lights, so that they can be custom-culled with the BatchRenderGroup API.
- Added an optional CPU simulation for the water system.
- Added new Unity material ball matching the new Unity logo.

### Changed
- Render Graph object pools are now cleared with render graph cleanup
Expand All @@ -47,8 +74,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Disabled volumetric clouds in lens flares sample indoor scene.
- Make Vertical gate fit the default for physical camera.
- Changed how the ambient probe is sent to the volumetric clouds trace pass (case 1381761).
- Moved custom Sensor Lidar path tracing code to the SensorSDK package.
- Optimized real time probe rendering by avoid an unnecessary copy per face.

### Fixed
- Fixed build warnings due to the exception in burst code (case 1382827).
Expand Down Expand Up @@ -125,23 +150,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with dynamic resolution and low res transparency sampling garbage outside of the render target.
- Fixed issue with raytraced shadows being visible alongside shadowmask.
- Fixed RTGI potentially reading from outside the half res pixels due to missing last pixel during the upscale pass (case 1400310).
- Fixed couple bugs in the volumetric clouds shader code.
- Fixed PBR Dof using the wrong resolution for COC min/max filter, and also using the wrong parameters when running post TAAU stabilization. (case 1388961)
- Fixed the list of included HDRP asset used for stripping in the build process.
- Fixed HDRP camera debug panel rendering foldout.
- Fixed issue with Final Image Histogram displaying a flat histogram on certain GPUs and APIs.
- Fixed various issues with render graph viewer when entering playmode.
- Fixed Probe Debug view misbehaving with fog.
- Fixed issue showing controls for Probe Volumes when Enlighten is enabled and therefore Probe Volumes are not supported.
- Fixed null reference issue in CollectLightsForRayTracing (case 1398381)
- Fixed camera motion vector pass reading last frame depth texture
- Fixed issue with shader graph custom velocity and VFX (case 1388149)
- Fixed motion vector rendering with shader graph with planar primitive (case 1398313)
- Fixed issue in APV with scenes saved only once when creating them.
- Fixed probe volume baking not generating any probes on mac.
- Fix a few UX issues in APV.
- Fixed issue with detail normals when scale is null (case 1399548).
- Fixed compilation errors on ps5 shaders.

## [14.0.0] - 2021-11-17

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10 changes: 5 additions & 5 deletions com.unity.render-pipelines.high-definition/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "14.0.1",
"version": "14.0.2",
"unity": "2022.1",
"displayName": "High Definition RP",
"dependencies": {
Expand All @@ -11,10 +11,10 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "14.0.1",
"com.unity.shadergraph": "14.0.1",
"com.unity.visualeffectgraph": "14.0.1",
"com.unity.render-pipelines.high-definition-config": "14.0.1"
"com.unity.render-pipelines.core": "14.0.2",
"com.unity.shadergraph": "14.0.2",
"com.unity.visualeffectgraph": "14.0.2",
"com.unity.render-pipelines.high-definition-config": "14.0.2"
},
"keywords": [
"graphics",
Expand Down
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