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Virtual Wardrobe

A proof of concept application of a virtual wardrobe, which is able to scan clothes and display them on a 3D model of a character. This was achieved by combining C++, Python as well as Unreal Engine 4. To scan the clothes a Kinect V2 is used. A C++ class provides easy access to stored clothes and scanning for new ones. Furthermore, a convolutional neural network was trained to recognize which category a clothing item belongs to. It recognized the different categories very well and - for example - had a confidence of around 92% when predicting jeans.

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License

All rights, titles to, ownership of and all intellectual property rights and all other proprietary rights in the Software belong to, vest in and shall remain by Leonardo Galli (2018). Exceptions include personal and educational use.