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Create the relevant mapFile nodes and other nodes to connect an existing PBR texture set on disk.

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gamaraala666/PBR-textures-for-Clarisse

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PBR-textures-for-Clarisse

Create the relevant mapFile nodes and other nodes to connect an existing PBR texture set on disk.

Usage:

  1. Open the .py file and at the top change the path to your custom texture library folder. Below this you can also add your own custom suffixes for the textures.
  2. Add a shelf item in clarisse and point to this script. Use the given png to dress up the button.

The "features" of the script..

  • It will create the reorder nodes if the texture set is an ARM set.
  • Set if the textures should use triplanar projections.
  • Creates, renames and organizes the mapFiles, utility nodes in proper contexts.
  • Change existing texture sets as well!

The "Bugs" of the script

  • You have to click and select an item from both shader and material lists. Even though the list may show a selection you already want. Otherwise it doesnt capture the selected value.
  • If you select an already existing shader with textures attached whcih were NOT created with this script, it will probably not work.

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Create the relevant mapFile nodes and other nodes to connect an existing PBR texture set on disk.

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