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WILLY WONDERWORM by Icarus Productions July 1999 | ||
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Willy Wonderworm is a game for the Nintendo Gameboy and Gameboy Color | ||
systems. It should operate under most emulators and on an actual Gameboy | ||
system if copied onto a cartridge. | ||
Note that the scrolling text on the title screen may not appear correctly | ||
on some emulators and we recommend that you use the nocash emulator (no$gmb). | ||
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The game features 5 levels with music, sound effects and colourful graphics | ||
and a high-score table which can be saved. | ||
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Instructions | ||
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Willy Wonderworm is a simple game of skill. You control Willy with the | ||
LEFT and RIGHT keys on the controller pad. Simply guide him to each of the | ||
items that appear on the screen in turn. Once you have eaten the required | ||
number of items (shown at the bottom right of the screen) you can advance to | ||
the next level. Extra points may be accumulated by staying on the current | ||
level and eating more, however. | ||
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Willy has 3 lives and each time you crash he will restart at the top of the | ||
screen until you run out of lives. When the game is over you can enter | ||
your name into the high scores table if your score was good enough! | ||
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To pause the game press START. | ||
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Enjoy! | ||
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Credits | ||
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Game programming by Matthew Shepcar | ||
Additional programming by Jimmy Mardell | ||
MPX2 music and sound effects player by Andreas Ess | ||
Graphics by Johannes Rajala | ||
Music by Andreas Ess | ||
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Contact Information | ||
------------------- | ||
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To see our other projects check our website. Please direct any mail | ||
concerning this game to Matthew Shepcar: | ||
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Icarus Productions website: http://icarus.ticalc.org/ | ||
E-Mail Address: [email protected] |