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The static SentryMonoBehaviour now has it's UpdatePauseStatus public, allowing users to manually update the SDK's internal pause status. This helps work around false positive ANR events when using plugins that take away control from the game i.e. ad frameworks like AppLovin or Ironsource (#1529)
It's now possible enable to CaptureFailedRequests and the statuscode ranges via the editor. These also apply to the native SDK on iOS (#1514)
Fixes
The SDK no longer fails to resolve the debug symbol type on dedicated server builds (#1522)
Fixed screenshots not being attached to iOS native crashes (#1517)