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Remove Native SDK build from source in Unreal #808

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This PR reverts changes introduced in #706.

Including sentry-native sources (~3000 files) in the plugin adds significant overhead when using Perforce as the primary VCS and unnecessarily increases package size. Based on user feedback, building the Native SDK separately and ingesting the resulting binaries into the plugin is the preferred approach for handling platform-specific SDK dependencies.

@tustanivsky tustanivsky requested a review from nwhite-riot March 4, 2025 09:05
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