Releases: gkjohnson/three-mesh-bvh
Releases · gkjohnson/three-mesh-bvh
v0.8.3
v0.8.2
v0.8.1
v0.8.0
v0.7.8 (Deprecated)
deprecated due to three.js version incompatibility. Use v0.8.0.
Fixed
- Failure with older versions of three.js in some bundlers.
v0.7.7 (Deprecated)
deprecated due to three.js version incompatibility. Use v0.8.0.
Added
- Support for a custom "range" option to build a BVH from a sub range of the geometry.
- BatchedMesh support for bounds tree generation functions and raycasting. See "computeBatchedBoundsTree" and "disposeBatchedBoundsTree".
- MeshBVHHelper support for InstancedMesh, BatchedMesh.
Fixed
- Bug in
MeshBVH.bvhcast
causing the incorrect bounds to be checked on the other bvh. - Box3.setFromObject failing when MeshBVHHelper is included.
v0.7.6
v0.7.5
v0.7.4
Changed
- Improved raycasting performancy by ~20% by avoiding use of the "arrayToBox" function internally.
Fixed
- ParallelMeshBVHWorker now generates a geometry index if it's required.
- Add support for the "indirect" option to both workers.
- Worker generators not guaranteeing that 100% progress would be fired to the
onProgress
callback.