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Overview

GLDF XML templates for learning purposes or an easy start for your own products. Keep in mind that they should only serve as a starting point, as in most examples only one specific block is highlighted. Because usually a lot of other data is missing, it is therefore recommended to combine the templates, that are relevant for your own products.

All templates are structured as follows:

  • Name of the folder containing the template
  • A short description
  • Inside the folder
    • The example zipped into a .gldf container. This is the only file you would distribute finally
    • A source folder containing the example data inside the container. This folder is only for easier readability and would not be distributed

How to get started

  • Choose the template you would like to start with...
  • ...or combine multiple templates for your XML as required
  • Replace the data inside the product.xml with yours
  • Replace all files like photometries or images
  • Zip the content
    • The product.xml should be in the root directory
    • Images, photometries etc. should be in respective subdirectories
    • Finally, change the file extension of the zip archive to .gldf
  • All templates have an example .gldf file created in this way

Many templates focus on a specific area of the format and include only the mandatory fields for the rest. However, since most properties are optional, they should be used as an example only. The goal should be to combine the templates with the parts you need and provide as many information about your product as possible.

Mandatory fields

000_simple_luminaire

Template for the most basic luminaire without photometry.

001_simple_luminaire_ldc

Template for the most basic luminaire including photometry.

Geometry possibilities

002_simple_geometry

Minimal luminaire with a simple geometry.

003_l3d_geometry

Minimal luminaire with a L3D geometry.

004_geometry_level_of_detail

A luminaire with multiple L3D level of detail (LoD) geometry.

Header metadata

005_header

Minimal luminaire extended with a complete Header element containing all possible elements.

Sensor products

006_sensor

The most basic sensor-only product you can create.

007_sensor_and_lightemitter

A luminaire with a sensor and lightemitter combined

Photometries

008_photometry_complete

Minimal luminaire extended with a Photometry element containing all possible elements.

LightSources

009_lightsource_manadatory

Template with mandatory only elements of a ChangeableLightSource. As well as an Equipment, which is used to reference the ChangeableLightSource inside the luminaires Variant.

010_lightsource_complete

Template with a ChangeableLightSource element containing all possible elements. As well as an Equipment, which is used to reference the ChangeableLightSource inside the luminaires Variant.

011_lightsource_multichannel

Template with a MultiChannelLightSource element, referenced by a MultiChannelLightEmitter.

Spectrum

012_spectrum

Luminaire with a Spectrum element. Note in particular how the Spectrum is referenced inside a LightSource. Which in turn is referenced through an Equipment element. And how it is possible to define a Spectrum as a file reference (spectrum1) and inside the XML itself (spectrum2).

ControlGears

013_control_gear

Luminaire with a complete ControlGear element containing all possible childs elements. As well as an Equipment referencing the ControlGear through ControlGearReference.

ProductMetadata

014_product_metadata

Luminaire with a complete ProductMetaData element containing all possible child elements. ProductMetaData is intended for global properties of a product.

Variants

015_variant_simple_lightemitter

Luminaire with a complete Variant element.

016_variant_simple_sensoremitter

Luminaire with a complete Variant element containing a reference to a SensorEmitter.

017_variant_geometry_reference

Luminaire with a complete Variant element containing all possible elements, a l3d geometry and a sensor.

DescriptiveAttributes

018_descriptive_attributes

Luminaire with a complete DescriptiveAttributes element inside ProductMetadata and Variant. DescriptiveAttributes values inside a Variant will override the global defined values in ProductMetadata.