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Auto Lighter, but lightier.#432

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cody-small wants to merge 1 commit intognembon:masterfrom
cody-small:master
Open

Auto Lighter, but lightier.#432
cody-small wants to merge 1 commit intognembon:masterfrom
cody-small:master

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@cody-small cody-small commented Nov 18, 2025

It's the Auto Lighter you know and love, with a few new features

Change key settings from in-game (Radius, light level, surface/cave mode)
Underwater lighting using sea lanterns
Doesn't modify held item when activated
Reduced torch consumption significantly for smaller areas.

Controls:
Stack size: Sets minimum light level threshold
// If you're holding 1 torch when you start placement, minimum light level will be set to 1. Use 7 torches to set a minimum light level of 7, etc.

Left-click air with light block: Cycle radius (16→32→64→128→256) //Custom radius can be set by modifying global_effect_radius in __on_start - default is 16.

Stack size: Sets minimum light level threshold

Right-click air with torch/sea_lantern:
Mainhand + not sneaking: Cave-only mode
Mainhand + sneaking: Surface-only mode
Offhand: Hybrid mode (caves and surface)

Plan to fix:

  1. Torches being placed in 1x1x1 holes.
  2. Light block used to start script being consumed.

It's the Auto Lighter you know and love, with a few new features

    Change key settings from in-game (Radius, light level, surface/cave mode)
    Underwater lighting using sea lanterns
    Doesn't modify held item when activated
    Reduced torch consumption significantly for smaller areas.

Controls:
Stack size: Sets minimum light level threshold
// If you're holding 1 torch when you start placement, minimum light level will be set to 1. Use 7 torches to set a minimum light level of 7, etc.

Left-click air with light block: Cycle radius (16→32→64→128→256)
//Custom radius can be set by modifying global_effect_radius in __on_start - default is 16.

Stack size: Sets minimum light level threshold

Right-click air with torch/sea_lantern:
Mainhand + not sneaking: Cave-only mode
Mainhand + sneaking: Surface-only mode
Offhand: Hybrid mode (caves and surface)
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