Releases: godot-sdk-integrations/godot-google-play-billing
Releases · godot-sdk-integrations/godot-google-play-billing
1.2.0
What's Changed
- Updated to 5.2 by @finepointcgi in #45
- Fix Google Play Billing library, now 5.2.1 for compatibility with Android 14 by @finepointcgi in #53
New Contributors
- @finepointcgi made their first contribution in #45
Compatibility
- Godot 4.1-stable
- Java 11
- Min SDK 18, target SDK 31: https://github.com/godotengine/godot-google-play-billing/blob/1.2.0/godot-google-play-billing/build.gradle#L9-L14
Maintenance
There's no active maintainer to this plugin currently, so updates are slow, and we're lagging behind upstream releases for both the Billing library and other components of the Android ecosystem (like Min/Target SDK, Java versions, etc.).
If you'd like to help maintain this plugin, get in touch!
Full Changelog: 1.1.2...1.2.0
2.0.0-rc.1
Upgrade Gradle plugins, SDK version and Google Play Billing Library
1.1.2
What's Changed
- Fix resume signal exception bug, missing methods by @natetrost in #30
Full Changelog: 1.1.1...1.1.2
1.1.1
What's Changed
- Add original_json Dictionary key, bump to 1.1.1 by @natetrost in #29
Full Changelog: 1.1.0...1.1.1
1.1.0
What's Changed
- Play Billing Library plugin 1.1 patch for PBL v4 by @natetrost in #25
Full Changelog: 1.0.1...1.1.0
1.0.1
1.0.0
Compatibility
- Godot 3.2.2