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Use InputEventMouseMotion.screen_relative for resolution-independent mouselook #1055

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Calinou
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@Calinou Calinou commented May 14, 2024

This avoids lengthy workarounds to ensure mouselook sensitivity doesn't change based on resolution.

As a bonus, this also fixes mouse sensitivity being too high on aspect ratios narrower than the project's default.

Mouse sensitivity was also increased in some projects for consistency with other projects.

All demos were tested.

Do not merge before 4.3 is released as this relies on a feature only present in 4.3.

…t mouselook

This avoids lengthy workarounds to ensure mouselook sensitivity
doesn't change based on resolution.

As a bonus, this also fixes mouse sensitivity being too high
on aspect ratios narrower than the project's default.

Mouse sensitivity was also increased in some projects for consistency
with other projects.
@aaronfranke
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(needs to wait for 4.3 to be released and the conflicts to be resolved, but otherwise approved)

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