hexagonal_map: Add turn-based movement mode #1239
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Games with hexagonal maps usually want characters to move between tiles on the grid, so I added another movement option that makes the troll from tile to tile like a turn-based hex game. It still uses WASD controls (you need to press multiple keys to hit all 6 directions). Works well on gamepad too.
Additionally, the current
move_and_slide
troll doesn't really interact with the world, so I made it stop before leaving the grid. This also acts as a demonstration of how to get the tile id for interacting with objects represented by valid tiles.I also converted TileMap to TileMapLayer.
No untyped_declaration warnings.
Demo:
godot-hexmap.mp4