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4 changes: 4 additions & 0 deletions tutorials/physics/using_character_body_2d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,10 @@ engine physics properties, like gravity or friction. While this means that you
have to write some code to create their behavior, it also means you have more
precise control over how they move and react.

Despite it's name ``CharacterBody2D``, it can also be used for other physics objects that requires
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Despite it's name ``CharacterBody2D``, it can also be used for other physics objects that requires
Despite its name ``CharacterBody2D``, it can also be used for other physics objects that require

precise manual movement logic and detailed collision information, such as moving
platforms or complex projectiles.

.. note:: This document assumes you're familiar with Godot's various physics
bodies. Please read :ref:`doc_physics_introduction` first, for an overview
of the physics options.
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