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4 changes: 4 additions & 0 deletions tutorials/3d/3d_rendering_limitations.rst
Original file line number Diff line number Diff line change
Expand Up @@ -119,6 +119,10 @@ other transparent materials, while Sorting Offset will move the object
forward or backward for the purpose of sorting. Even then, these may not
always be sufficient.

Transparent objects are not rendered to the normal-roughness buffer, as they are
drawn after opaque geometry. As a result, features that rely on the normal-roughness
buffer will not affect transparent materials.

Some rendering engines feature *order-independent transparency* techniques to
alleviate this, but this is costly on the GPU. Godot currently doesn't provide
this feature. There are still several ways to avoid this problem:
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