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Merge pull request #68270 from clayjohn/GLES3-batching-tileset
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Fix pathological corner case in drawing tileset editor
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akien-mga committed Nov 5, 2022
2 parents ec521a4 + 3c1e500 commit 6882890
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Showing 2 changed files with 40 additions and 16 deletions.
4 changes: 2 additions & 2 deletions drivers/gles3/rasterizer_canvas_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -581,7 +581,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
_record_item_commands(ci, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken);
}

if (r_last_index >= index) {
if (index == 0) {
// Nothing to render, just return.
state.current_batch_index = 0;
state.canvas_instance_batches.clear();
Expand Down Expand Up @@ -1325,7 +1325,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {

void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) {
if (r_index >= data.max_instances_per_ubo - 1) {
WARN_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
ERR_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
return;
}

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52 changes: 38 additions & 14 deletions editor/plugins/tiles/tile_atlas_view.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,19 @@ void TileAtlasView::_draw_base_tiles() {
rect = rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (rect.size.x > 0 && rect.size.y > 0) {
base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
}
}
}
}

// Draw dark overlay after for performance reasons.
for (int x = 0; x < grid_size.x; x++) {
for (int y = 0; y < grid_size.y; y++) {
Vector2i coords = Vector2i(x, y);
if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
Rect2i rect = Rect2i((texture_region_size + separation) * coords + margins, texture_region_size + separation);
rect = rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (rect.size.x > 0 && rect.size.y > 0) {
base_tiles_draw->draw_rect(rect, Color(0.0, 0.0, 0.0, 0.5));
}
}
Expand Down Expand Up @@ -242,23 +255,34 @@ void TileAtlasView::_draw_base_tiles() {

// Draw the tile.
TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame);
}
}

// Draw, the texture in the separation areas
if (separation.x > 0) {
Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y));
right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) {
base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect);
base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
// Draw Dark overlay on separation in its own pass.
if (separation.x > 0 || separation.y > 0) {
for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i);

for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) {
// Update the y to max value.
Rect2i base_frame_rect = tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame);

if (separation.x > 0) {
Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y));
right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) {
//base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect);
base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
}
}
}

if (separation.y > 0) {
Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y));
bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) {
base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect);
base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
if (separation.y > 0) {
Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y));
bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) {
//base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect);
base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
}
}
}
}
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