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Animation Tree Editor Crashes. #102374

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eddieataberk opened this issue Feb 3, 2025 · 6 comments · Fixed by #102432
Closed

Animation Tree Editor Crashes. #102374

eddieataberk opened this issue Feb 3, 2025 · 6 comments · Fixed by #102432

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@eddieataberk
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Tested versions

Reproducible in every commit after 96a6dc2

System information

Godot v4.4.beta unknown - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 Laptop GPU (NVIDIA; 32.0.15.6636) - Intel(R) Core(TM) i9-14900HX (32 threads)

Issue description

after following commit Animation Tree works fine in game but switching to the Animation Tree Editor in the bottom panel crashes the editor.
96a6dc2

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Steps to reproduce

Have a complex animation system. Open Animation Tree Editor

Minimal reproduction project (MRP)

N/A

@AThousandShips
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CC @Nazarwadim

@AThousandShips
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Please upload an MRP to help test this, as it requires a bit more specific conditions

@eddieataberk
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Please upload an MRP to help test this, as it requires a bit more specific conditions

Working on it but as I mentioned on the commit It's a quite complex anim tree. I am not sure if its something specific in the anim tree i was working on or maybe caused by opening an anim tree crated in the old version.

@AThousandShips
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That would be critical information to test this so if you're able to figure that out it would help a lot!

@akien-mga
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Since you're compiling from source, can you confirm that reverting 96a6dc2 locally on top of the latest master branch solves the issue?

This was an optimization so if we're not able to identify quickly what causes it to crash, it's probably best to revert for now, and revisit this for 4.5 with more testing. But eventually we'd need to understand why it causes a crash anyway if we want to merge it again.

@eddieataberk
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Since you're compiling from source, can you confirm that reverting 96a6dc2 locally on top of the latest master branch solves the issue?

This was an optimization so if we're not able to identify quickly what causes it to crash, it's probably best to revert for now, and revisit this for 4.5 with more testing. But eventually we'd need to understand why it causes a crash anyway if we want to merge it again.

Just tested. Reverting changes solves the problem.
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