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OpenGL: Debug draw modes are not working #82485

Closed
Tracked by #66458
Deojee opened this issue Sep 28, 2023 · 2 comments · Fixed by #86677
Closed
Tracked by #66458

OpenGL: Debug draw modes are not working #82485

Deojee opened this issue Sep 28, 2023 · 2 comments · Fixed by #86677

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@Deojee
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Deojee commented Sep 28, 2023

Godot version

4.1.1 Macos

System information

M1 Macbook Air big sur

Issue description

Wireframe mode does not work in 4.1.1 WHEN COMPATIBILITY RENDERER IS ENABLED
image
this is godot 3.5 ^
image
this is godot 4.1.1 ^

Steps to reproduce

have a 3d mesh

set perspective to display wireframe

enable the compatibility renderer

be on mac (?)

Minimal reproduction project

N/A

@Chaosus
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Chaosus commented Sep 28, 2023

Compatibility renderer is still under development, cc @clayjohn

@Calinou
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Calinou commented Sep 28, 2023

As far as I know, none of the debug draw modes are currently implemented in OpenGL. Not all of them make sense given the features supported by OpenGL, but the basic 4 debug draw modes (wireframe, overdraw, lighting, unshaded) should all be able to be made functional.

@Calinou Calinou changed the title 4.1.1 Macos "display wireframe" does not work. OpenGL: Debug draw modes are not working Sep 28, 2023
@YuriSizov YuriSizov added this to the 4.3 milestone Jan 24, 2024
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4 participants