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As far as I know, none of the debug draw modes are currently implemented in OpenGL. Not all of them make sense given the features supported by OpenGL, but the basic 4 debug draw modes (wireframe, overdraw, lighting, unshaded) should all be able to be made functional.
Godot version
4.1.1 Macos
System information
M1 Macbook Air big sur
Issue description
Wireframe mode does not work in 4.1.1 WHEN COMPATIBILITY RENDERER IS ENABLED
![image](https://private-user-images.githubusercontent.com/72935900/271319996-589db942-e1a2-421e-8416-a4c09646d393.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTk5NTYwNzgsIm5iZiI6MTcxOTk1NTc3OCwicGF0aCI6Ii83MjkzNTkwMC8yNzEzMTk5OTYtNTg5ZGI5NDItZTFhMi00MjFlLTg0MTYtYTRjMDk2NDZkMzkzLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzAyVDIxMjkzOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWVhYzkxY2ViZGYwMzFiNTI3N2Y2YmEwMWU2MWQ2ZjZmNTdlMjgzNzM1N2RiY2YxNzI3NzMwMzAyYmYxZmYxODMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.AB2lW8PDA-tKrxCVOk4Mir9tZFR1IrSlZ7qr5488-yA)
![image](https://private-user-images.githubusercontent.com/72935900/271320543-ebd69864-3505-4337-a191-671e3b55f4c1.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTk5NTYwNzgsIm5iZiI6MTcxOTk1NTc3OCwicGF0aCI6Ii83MjkzNTkwMC8yNzEzMjA1NDMtZWJkNjk4NjQtMzUwNS00MzM3LWExOTEtNjcxZTNiNTVmNGMxLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzAyVDIxMjkzOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWJhMmU3NmIzOWMxMzJkYjg3YjU0NDhmMTYwODg4NWQ3NTljZjQxNjJkN2M2YWZlZGExMzliOGM5NjJmNGYyNDAmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.BH_nTiSAV6rxbayQXWujikTld_woguSxWMNZG1KUlzc)
this is godot 3.5 ^
this is godot 4.1.1 ^
Steps to reproduce
have a 3d mesh
set perspective to display wireframe
enable the compatibility renderer
be on mac (?)
Minimal reproduction project
N/A
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