Fix BaseButton multitouch signals firing for only 1 button#118608
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Repiteo merged 1 commit intogodotengine:masterfrom Apr 16, 2026
Merged
Fix BaseButton multitouch signals firing for only 1 button#118608Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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Alex2782
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Apr 15, 2026
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Looks good! Tested on Android and macOS
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Fixes #118581.
Regression from #110893.
Multitouch
button_down/button_upsignals only fired for one button at a time. When a secondInputEventScreenTouchpress arrived on another button,on_action_event()rejected it becausestatus.hoveringis only set by mouse motion and the event was not treated as an accept event, sostatus.press_attemptnever became true and no signal was emitted.Also accept the press when the touch event targets a button whose
pressing_insideis already true(i.e. the touch that started inside the button's rect), so each button processes its own touch stream
independently and multiple buttons can emit
button_down/button_upsimultaneously.Verified on iOS Safari with a Web export of the MRP, pressing 4 buttons simultaneously with 4 fingers.
multitouch.mp4
Verified on Android Chrome
multitouch-android.mp4