Expose EditorNode3DGizmo::is_selected#118790
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Withaust wants to merge 1 commit intogodotengine:masterfrom
Open
Expose EditorNode3DGizmo::is_selected#118790Withaust wants to merge 1 commit intogodotengine:masterfrom
EditorNode3DGizmo::is_selected#118790Withaust wants to merge 1 commit intogodotengine:masterfrom
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When working with custom editor gizmos it is really useful to know when a gizmo is selected to do custom visualization logic based on that.
All of the editor code already uses this method to do custom logic in their respective
EditorNode3DGizmoPlugin's since its public and is exposed on the inner C++ side.