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Expose EditorNode3DGizmo::is_selected#118790

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Withaust wants to merge 1 commit intogodotengine:masterfrom
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Expose EditorNode3DGizmo::is_selected#118790
Withaust wants to merge 1 commit intogodotengine:masterfrom
Withaust:master

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@Withaust
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@Withaust Withaust commented Apr 20, 2026

When working with custom editor gizmos it is really useful to know when a gizmo is selected to do custom visualization logic based on that.

All of the editor code already uses this method to do custom logic in their respective EditorNode3DGizmoPlugin's since its public and is exposed on the inner C++ side.

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@ryevdokimov ryevdokimov left a comment

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Makes sense to me.

@ryevdokimov ryevdokimov modified the milestones: 4.x, 4.8 Apr 21, 2026
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