Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports #93645
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Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
Fixes: #85374
Tagging for 4.3 since the warning is now shown on every project now that we properly calculate the maximum buffer size.
In the future we may want to explore a way to provide more global uniforms (i.e. provide multiple UBOs or store data in a texture). But we should only do that if there is significant demand. This should be fine for now.