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Implement a zoom and pan gizmo for the 3d editor #93662

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BaconLord
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This implementation features the addition of 2 new gizmos on the 3D editor view on the top right. These 2 gizmos that can be dragged on either with a mouse or touch to either zoom in or out (for the first gizmo) or pan the camera vertically or horizontally (for the second gizmo) depending on the direction of the drag. These can be enabled and disabled in the Editor Settings in the tab Editors/3D/Navigation.

This implementation features the addition of 2 new gizmos on the 3D
editor view on the top right. These 2 gizmos that can be dragged on
either with a mouse or touch to either zoom in or out (for the first
gizmo) or pan the camera vertically or horizontally (for the second
gizmo) depending on the direction of the drag. These can be enabled and
disabled in the Editor Settings in the tab Editors/3D/Navigation.

Co-authored-by: Guilherme Luis Rogão Viana <[email protected]>
@AThousandShips
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You need a rebase, you're very far behind on your branch

@seppoday
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Some kind of screenshot would be nice for discussion.

@BaconLord
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Some kind of screenshot would be nice for discussion.

Sure, should I send it in this conversation?

@fire
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fire commented Jun 27, 2024

Can you write a proposal? Typically you would attach the screenshot either in the proposal or in the pull request.

https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html

https://github.com/godotengine/godot-proposals

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4 participants