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Update note regarding 3D MSAA and foveated rendering #93685
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(Assuming this is factually accurate now)
@BastiaanOlij can probably verify the information, since he's the author of the PR I mentioned |
Almost good, indeed, foveated rendering + MSAA only works on Android (provided certain OpenGL extensions are available, but they will be on all current XR hardware). Otherwise MSAA rendering happens in a separate buffer, and as that isn't provided by OpenXR, foveated rendering is not enabled on that buffer. Also the VRS_MODE alternative only works on Vulkan. |
godotengine#83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled. I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
I forgot about VRS being Vulkan only! I believe now it should be good, but let me know otherwise. |
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Looks good to me
Thanks! |
#83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.
I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.