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OpenScatter is a free and open-source Blender addon for advanced scattering. This is the Github repository for it. It contains the addon code as well as the used assets and documentation. See the l…
Mapbox Unity SDK - https://www.mapbox.com/unity/
A guide to Pixel Streaming in the cloud (AWS, Azure, GCP, Linux, Windows).
The official Pixel Streaming servers and frontend.
GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and ca…
Automatic LOD generation + scene optimization
Unity Toon Shader ( an experimental package )
UnityChan Sping Bone System for lightweight secondary animations
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
unity bone cloth spring system,base by jobs
XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
Generate doxygen documentation from source code in VS Code
This repository contains the classes of parametric curves/splines (bezier, hermite, b-spline & catmull-rom)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)
Color Configurations for OpenColorIO
Source code for the sprite sheet generator explained in https://minzkraut.com/2016/11/23/making-a-simple-spritesheet-generator-in-python/
Python 3 Tkinter Application that combines images to create a Sprite Sheet
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on …
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
Houdini Engine Plugin for Unreal Engine.
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods