Skip to content

goodtofufriday/megaman-battle--network-exe-chip-project

Repository files navigation

Megaman Exe Chip Project

This project started in 2018 when I found that the aftermarket prices of some battle chips were insane. It started with what I call the dip chips. Chips with dip switches on them that allow you to use ANY chip that was produced, and many that weren't.

It expanded to include the Link Navi chips. These chips can now be set to any level desired.

Then expanded further to produce all the chips that never got a physical release.

All pcbs were made in eagle and can be modified. Use the Blank chips as a base to create other chips not included in this project.

This is here just to help with Japanese SEO バトルチップ バトルチップ

Whats left to do?

  • Link Chip labels

  • Link Chip Navi labels

  • Progress Chip labels

Dip Chips

These chips can become every chip in the game by turning a series of small switches on or off. The excel doc has every possible combination for the switches, and what chip those combinations activate for what game.

There is one dip chip that works for both exe 4 and exe 5 pets and gates. There is another for Link pets and gates. This had to be made sperate as there is one more pin, making it physically larger.

Chip Pinouts

The Dip Switch combinations for all chips, and starforce barcodes for reprinting cards can be found here.

I also have the excel uploaded in the git.

The custom parts folder has Eagle libaries for the pins on each series of chips. Add these files into your libraries folder for Eagle in "My Documents".

Exe 6 Link Navis Chips

Eeprom used is an Atmel 24C08AN SOIC. Do not buy the tsop verion. They are physically different.

The chip can be programmed cheaply with a tl866 programmer.

See the excel sheet for what Hex values to modify to change the Navi and its level.

"Restored" Chips

  • Patch for exe/bn 4 allows Duo and GrandPrix Power to work with physical chips.

  • Exe 6 english patch allows 5 additional dark chips to work with physical chips.

Infinite Chips

  • These chips have all pins connected. You can cut traces for the pins you dont need to get the chip you want.

  • Standalone chips should be printed at dip chip thickness.

Unreleased Reproduced Chips

This is the list of chips that were never physically made by capcom/takara but DO work in game as physical chips. You can make/buy these and use them as normal chips.

EXE 4

  • 028 - Life Sync / ライフシンクロ (No JP Release)
  • 263 – Burnerman / バーナーマン
  • 305 - Grand Prix / グランプリ
  • 308 - Signal Red / シグナルレッド
  • 311 – Duo / デューオ (With patch)
  • 312 - GrandPrix Power / グランプリパワー (With patch)

EXE 5

  • 544 - GunDelSol / ガンデルソル
  • 545 - GunDelSol 2 / ガンデルソル 2
  • 546 - Gun Del Sol 3 / ガンデルソル 3
  • 727 - Otenko Sama / オテンコサマ
  • 731 - Gun Del Sol EX / ガンデルソル EX
  • 790 - Django / ジャンゴ
  • 791 - Django SP / ジャンゴ SP
  • 792 - Django DS / ジャンゴ DS
  • 843 - Roll Navi / ロールナビ
  • 844 - Gutsman Navi / ガッツマンナビ
  • 845 - Windman Navi / ウインドマンナビ
  • 847 - Fireman Navi / ファイアマンナビ
  • 848 - Thunderman Navi / サンダーマンナビ
  • 851 - Metalman Navi / メタルマンナビ
  • 852 - Junkman Navi / ジャンクマンナビ
  • 853 - Aquaman Navi / アクアマンナビ
  • 854 - Woodman Navi / ウッドマンナビ

EXE 6

  • 017 - GunDelSol 3 / ガンデルソル 3
  • 026 - Train Arrow 3 / トレインアロ 3
  • 046 - Heat Dragon / ヒートドラゴン
  • 067 - Bug Bomb / バグボム
  • 076 - Flame Sword / フレイムソード
  • 128 - Air Wheel 3 / エアホイール 3
  • 147 - Discord / ディスコード
  • 162 - Panel Steal / パネルスチール
  • 276 - Hakushaku EX / ハクシャク EX
  • 277 - Hakushaku SP / ハクシャク SP
  • 278 - Django / ジャンゴ
  • 279 - Django V2 / ジャンゴ V2
  • 280 - Django V3 / ジャンゴ V3
  • 291 - Dark Tornado / ダークトルネード (With EXE 6 ENG Patch)
  • 292 - Dark Circle / ダークサークル (With EXE 6 ENG Patch)
  • 293 - Dark Meteors / ダークメテオ (With EXE 6 ENG Patch)
  • 294 - Dark Lance / ダークランス (With EXE 6 ENG Patch)
  • 295 - Dark Wide / ダークワイド (With EXE 6 ENG Patch)
  • 313 - Falzer / ファルザー

Applications Used

  • Eagle PCB

  • InkScape

Printing PCBs

I use pcbway to make my pcbs at the desired thickness. Eagle board files must be converted to gerbers.

  • Chips that go inside shells need to be printed at 0.8mm thickness - I use oshpark for this instead of pcbway

  • Exe4/5 chips need to be printed at 2mm

  • Exe6 chips need to be printed at 2.4mm

  • Plug-in pet print at 2.2mm

Making the numbers for chips - DXF files

For what ever reason, Eagel does not support system installed fonts. And we need a special font to match real chips.

It took me 5 hours of search fonts to find a perfect match. It is in the Numbers folder.

  • Use Inkscape: Set fill to none. Set stroke to something. Doesn't matter much how full.

  • Type out number in font. Select all.

  • Path - object to path

  • Object - ingroup

  • Path - break apart

  • Save as dxf

  • In eagle

  • Import dxf.

  • Struggle with x/y parameters. (I have included paramters that work with my board files)

  • Delete lines in middle of the rectangles/number segments.

  • Separate the segments just enough so that they aren't touching.

  • Convert each segment to polygon (use replace)

  • Select them all

  • Ratsnest

Then just do that for every number... Oh and for any number that has a 1 in the first or second spot you need to manually adjust the adjacent numbers to be closer to the one. This font has a large box for 1 for some reason. Best option IMO is to use and 8 and remove the sections you dont need

Sticker Labels

I used StickerApp and the labels came out with the correct color and texture.

Special Thanks

  • Eurasia_M - Helped spark my internest into this project, along with his massive wealth of knowledge on battle chips, testing.

  • NettoHikari of ScilabSecrets.com - Wealth of Knowledge on battle chips, PET dip chip testing. Finding StickerApp Manufacturer.

  • Gateonine - All Chip Shell model, Pet emulation testing

  • Enzan - Plug-in Pet codes

  • StackOverflow0x - Exe 4/5/6 Labels

  • AtomizerZero - Helped create the beta version of the dip chip based on my instructions. Used this to learn how to use Eagle.

  • Seabit - Testing

  • Yukki/Twilight - Testing

  • Prof9 - Patch for exe/bn 4

  • EXEGUY11 - ENG patch for Exe 6

  • Zarch - Further research into the Link Navis and making a PET emulator on pc. See his project here.

Releases

No releases published

Packages

No packages published