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Revert "updated to three.js r151 (#4186)" #4191

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merged 1 commit into from
Mar 31, 2023
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Revert "updated to three.js r151 (#4186)" #4191

merged 1 commit into from
Mar 31, 2023

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elalish
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@elalish elalish commented Mar 31, 2023

This reverts commit 640b554.

Okay, apparently I need to tighten up my testing because this broke nearly every usage, which is to stay anything using our default or "legacy" lighting, though it's fine with a supplied HDR (like our front page astronaut). You can see the problem here:
image
The problem appears to be that our generated lighting is wildly blown out, causing the renders to be highly overexposed. My best guess is that because our lighting scene contains a bunch of bright emissive objects to act as lights, and these never illuminated the room itself before, but they seem to be now.

FYI @mrdoob I don't see anything in the release notes that points me to where this changed. I think I'll be asking for a point release next week, but I'm almost done for the day and I don't have any kind of solution yet. Let's pick it up Monday.

@elalish elalish self-assigned this Mar 31, 2023
@elalish elalish merged commit 866c03f into master Mar 31, 2023
@elalish elalish deleted the revert151 branch March 31, 2023 23:47
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elalish commented Apr 1, 2023

Nevermind, figured it out: #4192.

JL-Vidinoti pushed a commit to vidinoti/model-viewer that referenced this pull request Apr 22, 2024
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