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Add GDC presentation to documentation. (#757)
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# Third Party Videos and Presentations | ||
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## GDC 2023: Open Source Game Development Summit: Agones and Quilkin: OSS Multiplayer Game Server Service Mesh on Kubernetes | ||
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<a href="https://www.gdcvault.com/play/1029264/Open-Source-Game-Development-Summit" target="_blank"> | ||
<img src="./vault.png" alt="Presentation recording" /> | ||
</a> | ||
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(Does not require GDCVault access to watch) | ||
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Previous talks have looked at two open source projects: Agones, the platform for orchestrating and scaling | ||
dedicated multiplayer game servers on top of Kubernetes, and Quilkin, an extensible UDP proxy specifically built | ||
for protecting, observing and authenticating game server communications. | ||
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On the surface this seems like a very powerful combination, but manually integrating the two can be a tricky and | ||
intimidating process. You need to know and understand the Kubernetes API and its client libraries, and then tie it | ||
into Quilkin's xDS compliant API implementation all through some custom code - which is a large and complex amount | ||
of work (and a lot of acronyms). | ||
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In this talk, Mark Mandel, Developer Advocate at Google Cloud, will look at how anyone can utilize Quilkin's native | ||
Agones integration to provide a turnkey solution for proxying UDP traffic to game servers providing an extra layer | ||
of protection and observability when orchestrating game servers on top of Kubernetes. |
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