A Flappy Bird alternative clone for macOS, developed in Unity and C#.
Game mechanics & GameplayUnity project
Ghosting Time is an arcade-style casual game in which the player controls Gary the little ghost on a side-scroller space.
The player will allow the ghost to go through pairs of Hell-fire-topped columns (one on top, one on the bottom) spawning at random heights and with the same distance. The ghost will automatically go down and it will go higher when the player taps on the space bar only.
Each pair of obstacles avoided will increase the score of 1 point.
If the ghost collides with an obstacle, the game will be over!
Components: Rigid Body 2D to implement ghost physics, Box Collider 2D for collisions, Sprite Renderer, mutiple-sprites Animation for ghost idle movements, new TextMeshPro GUI and Button for the UI.
Every asset was designed using Figma.