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Phong Reflection Model Implementation on webGL

LightOnLog

Wireframe Model

Capture

Textured-Phong Model

Capture2

How to execute?

Just Download the codes. And open the 18290034.html thats all.

What actually does it?

It calculates ambient,diffuse and specular lightning on the log object.

Resources

I used the codes given below. (for initshaders and MV)

https://www.cs.unm.edu/~angel/WebGL/ for those doesn't know phong model ==> https://en.wikipedia.org/wiki/Phong_reflection_model

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Lightning on the textured object

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