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ChaosMod: Do not poison log files with hex values #3716

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Feb 12, 2025
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2 changes: 1 addition & 1 deletion ChaosMod/Memory/Hooks/ShaderHook.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ namespace Hooks
}
else
{
LOG("Error compiling shader: Error code 0x" << std::hex << std::uppercase << compileResult);
LOG("Error compiling shader: Error code 0x" << std::hex << std::uppercase << compileResult << std::dec);
if (errorMessages)
{
auto ptr = reinterpret_cast<BYTE *>(errorMessages->GetBufferPointer());
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2 changes: 1 addition & 1 deletion ChaosMod/Memory/Memory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -196,7 +196,7 @@ namespace Memory
return {};

auto resultAddr = reinterpret_cast<uintptr_t>(thePattern.get_first());
DEBUG_LOG("Found pattern \"" << pattern << "\" at address 0x" << std::uppercase << std::hex << resultAddr);
DEBUG_LOG("Found pattern \"" << pattern << "\" at address 0x" << std::uppercase << std::hex << resultAddr << std::dec);
return resultAddr;
};

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