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Treewide: .ini configs -> .json configs #3719

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Feb 20, 2025
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86 changes: 43 additions & 43 deletions ChaosMod/Components/CrossingChallenge.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ void CrossingChallenge::SetStartParams()
_SET_WEATHER_TYPE_TRANSITION(m_StartWeatherType1, m_StartWeatherType2, m_StartWeatherPercent);
SET_CLOCK_TIME(m_ClockHours, m_ClockMinutes, m_ClockSeconds);
REMOVE_ALL_PED_WEAPONS(player, false);
for (WeaponInfo weapon : m_StartWeapons)
for (const auto &weapon : m_StartWeapons)
GIVE_WEAPON_TO_PED(player, weapon.hash, weapon.ammo, false, false);

CLEAR_PLAYER_WANTED_LEVEL(PLAYER_ID());
Expand Down Expand Up @@ -196,28 +196,28 @@ static std::string GetWeaponOptionName(Hash weapon)

void CrossingChallenge::SaveConfig()
{
m_ConfigFile.SetValue<bool>("StartEnabled", m_StartEnabled);
m_ConfigFile.SetValue<float>("StartLocationX", m_StartLocation.x);
m_ConfigFile.SetValue<float>("StartLocationY", m_StartLocation.y);
m_ConfigFile.SetValue<float>("StartLocationZ", m_StartLocation.z);
m_ConfigFile.SetValue<Hash>("StartVehicle", m_StartVehicleHash);
m_ConfigFile.SetValue<float>("StartHeading", m_StartHeading);
m_ConfigFile.SetValue<float>("StartCameraHeading", m_StartCameraHeading);
m_ConfigFile.SetValue<Hash>("StartWeather1", m_StartWeatherType1);
m_ConfigFile.SetValue<Hash>("StartWeather2", m_StartWeatherType2);
m_ConfigFile.SetValue<float>("StartWeatherPercent", m_StartWeatherPercent);
m_ConfigFile.SetValue<int>("StartHours", m_ClockHours);
m_ConfigFile.SetValue<int>("StartMinutes", m_ClockMinutes);
m_ConfigFile.SetValue<int>("StartSeconds", m_ClockSeconds);

for (WeaponInfo weapon : m_StartWeapons)
m_ConfigFile.SetValue<int>(GetWeaponOptionName(weapon.hash), weapon.ammo);

m_ConfigFile.SetValue<bool>("EndEnabled", m_EndEnabled);
m_ConfigFile.SetValue<float>("EndLocationX", m_EndLocation.x);
m_ConfigFile.SetValue<float>("EndLocationY", m_EndLocation.y);
m_ConfigFile.SetValue<float>("EndLocationZ", m_EndLocation.z);
m_ConfigFile.SetValue<float>("EndRadius", m_EndRadius);
m_ConfigFile.SetValue("StartEnabled", m_StartEnabled);
m_ConfigFile.SetValue("StartLocationX", m_StartLocation.x);
m_ConfigFile.SetValue("StartLocationY", m_StartLocation.y);
m_ConfigFile.SetValue("StartLocationZ", m_StartLocation.z);
m_ConfigFile.SetValue("StartVehicle", m_StartVehicleHash);
m_ConfigFile.SetValue("StartHeading", m_StartHeading);
m_ConfigFile.SetValue("StartCameraHeading", m_StartCameraHeading);
m_ConfigFile.SetValue("StartWeather1", m_StartWeatherType1);
m_ConfigFile.SetValue("StartWeather2", m_StartWeatherType2);
m_ConfigFile.SetValue("StartWeatherPercent", m_StartWeatherPercent);
m_ConfigFile.SetValue("StartHours", m_ClockHours);
m_ConfigFile.SetValue("StartMinutes", m_ClockMinutes);
m_ConfigFile.SetValue("StartSeconds", m_ClockSeconds);

for (const auto &weapon : m_StartWeapons)
m_ConfigFile.SetValue(GetWeaponOptionName(weapon.hash), weapon.ammo);

m_ConfigFile.SetValue("EndEnabled", m_EndEnabled);
m_ConfigFile.SetValue("EndLocationX", m_EndLocation.x);
m_ConfigFile.SetValue("EndLocationY", m_EndLocation.y);
m_ConfigFile.SetValue("EndLocationZ", m_EndLocation.z);
m_ConfigFile.SetValue("EndRadius", m_EndRadius);

m_ConfigFile.WriteFile();
}
Expand Down Expand Up @@ -259,42 +259,42 @@ void CrossingChallenge::CaptureEnd()

CrossingChallenge::CrossingChallenge()
{
m_Enabled = g_OptionsManager.GetConfigValue<bool>({ "EnableCrossingChallenge" }, false);
m_Enabled = g_OptionsManager.GetConfigValue({ "EnableCrossingChallenge" }, false);

if (!m_Enabled)
return;

m_StartEnabled = m_ConfigFile.ReadValue<bool>("StartEnabled", false);
m_StartEnabled = m_ConfigFile.ReadValue({ "StartEnabled" }, false);
if (m_StartEnabled)
{
m_StartLocation = Vector3(m_ConfigFile.ReadValue<float>("StartLocationX", 0.f),
m_ConfigFile.ReadValue<float>("StartLocationY", 0.f),
m_ConfigFile.ReadValue<float>("StartLocationZ", 0.f));
m_StartVehicleHash = m_ConfigFile.ReadValue<Hash>("StartVehicle", 0);
m_StartHeading = m_ConfigFile.ReadValue<float>("StartHeading", 0.f);
m_StartCameraHeading = m_ConfigFile.ReadValue<float>("StartCameraHeading", 0.f);
m_StartWeatherType1 = m_ConfigFile.ReadValue<Hash>("StartWeather1", 0);
m_StartWeatherType2 = m_ConfigFile.ReadValue<Hash>("StartWeather2", 0);
m_StartWeatherPercent = m_ConfigFile.ReadValue<float>("StartWeatherPercent", 0.f);
m_ClockHours = m_ConfigFile.ReadValue<int>("StartHours", 0);
m_ClockMinutes = m_ConfigFile.ReadValue<int>("StartMinutes", 0);
m_ClockSeconds = m_ConfigFile.ReadValue<int>("StartSeconds", 0);
m_StartLocation = Vector3(m_ConfigFile.ReadValue({ "StartLocationX" }, 0.f),
m_ConfigFile.ReadValue({ "StartLocationY" }, 0.f),
m_ConfigFile.ReadValue({ "StartLocationZ" }, 0.f));
m_StartVehicleHash = m_ConfigFile.ReadValue({ "StartVehicle" }, 0);
m_StartHeading = m_ConfigFile.ReadValue({ "StartHeading" }, 0.f);
m_StartCameraHeading = m_ConfigFile.ReadValue({ "StartCameraHeading" }, 0.f);
m_StartWeatherType1 = m_ConfigFile.ReadValue({ "StartWeather1" }, 0);
m_StartWeatherType2 = m_ConfigFile.ReadValue({ "StartWeather2" }, 0);
m_StartWeatherPercent = m_ConfigFile.ReadValue({ "StartWeatherPercent" }, 0.f);
m_ClockHours = m_ConfigFile.ReadValue({ "StartHours" }, 0);
m_ClockMinutes = m_ConfigFile.ReadValue({ "StartMinutes" }, 0);
m_ClockSeconds = m_ConfigFile.ReadValue({ "StartSeconds" }, 0);

for (Hash hash : Memory::GetAllWeapons())
{
int ammo = m_ConfigFile.ReadValue<int>(GetWeaponOptionName(hash), -1);
int ammo = m_ConfigFile.ReadValue({ GetWeaponOptionName(hash) }, -1);
if (ammo >= 0)
m_StartWeapons.emplace_back(WeaponInfo { hash, ammo });
}
}

m_EndEnabled = m_ConfigFile.ReadValue<bool>("EndEnabled", false);
m_EndEnabled = m_ConfigFile.ReadValue({ "EndEnabled" }, false);
if (m_EndEnabled)
{
m_EndLocation = Vector3(m_ConfigFile.ReadValue<float>("EndLocationX", 0.f),
m_ConfigFile.ReadValue<float>("EndLocationY", 0.f),
m_ConfigFile.ReadValue<float>("EndLocationZ", 0.f));
m_EndRadius = m_ConfigFile.ReadValue<float>("EndRadius", 0.f);
m_EndLocation =
Vector3(m_ConfigFile.ReadValue({ "EndLocationX" }, 0.f), m_ConfigFile.ReadValue({ "EndLocationY" }, 0.f),
m_ConfigFile.ReadValue({ "EndLocationZ" }, 0.f));
m_EndRadius = m_ConfigFile.ReadValue({ "EndRadius" }, 0.f);
}

if (ComponentExists<EffectDispatcher>())
Expand Down
2 changes: 1 addition & 1 deletion ChaosMod/Components/CrossingChallenge.h
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ class CrossingChallenge : public Component
int ammo;
};

OptionsFile m_ConfigFile { "chaosmod/configs/crossing.ini", { "chaosmod/crossing.ini" } };
OptionsFile m_ConfigFile { { "chaosmod/configs/cached/crossingchallenge.json", "chaosmod/crossing.ini" } };

bool m_Enabled = false;

Expand Down
7 changes: 5 additions & 2 deletions ChaosMod/Components/EffectDispatchTimer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,11 @@ EffectDispatchTimer::EffectDispatchTimer(const std::array<BYTE, 3> &timerColor)
m_DrawTimerBar = !g_OptionsManager.GetConfigValue({ "DisableTimerBarDraw" }, OPTION_DEFAULT_NO_EFFECT_BAR);
m_EffectSpawnTime = g_OptionsManager.GetConfigValue({ "NewEffectSpawnTime" }, OPTION_DEFAULT_EFFECT_SPAWN_TIME);

m_DistanceChaosState.EnableDistanceBasedEffectDispatch = g_OptionsManager.GetConfigValue(
{ "EnableDistanceBasedEffectDispatch" }, OPTION_DEFAULT_DISTANCE_BASED_DISPATCH_ENABLED);
m_DistanceChaosState.EnableDistanceBasedEffectDispatch =
g_OptionsManager.GetConfigValue({ "EffectDispatchMode", " EnableDistanceBasedEffectDispatch " },
OPTION_DEFAULT_DISTANCE_BASED_DISPATCH_ENABLED)
? true
: false;
m_DistanceChaosState.DistanceToActivateEffect =
g_OptionsManager.GetConfigValue<float>({ "DistanceToActivateEffect" }, OPTION_DEFAULT_EFFECT_SPAWN_DISTANCE);
m_DistanceChaosState.DistanceType = static_cast<DistanceChaosState::TravelledDistanceType>(
Expand Down
2 changes: 1 addition & 1 deletion ChaosMod/Components/Voting.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ Voting::Voting(const std::array<BYTE, 3> &textColor) : Component(), m_TextColor(
{
m_EnableVoting =
g_OptionsManager.GetVotingValue({ "EnableVoting", "EnableTwitchVoting" }, OPTION_DEFAULT_TWITCH_VOTING_ENABLED);
m_VoteablePrefix = g_OptionsManager.GetVotingValue<std::string>({ "VoteablePrefix" }, "");
m_VoteablePrefix = g_OptionsManager.GetVotingValue<std::string>({ "VoteablePrefix" });
}

void Voting::OnModPauseCleanup(PauseCleanupFlags cleanupFlags)
Expand Down
71 changes: 44 additions & 27 deletions ChaosMod/Effects/EffectConfig.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,10 +29,13 @@ namespace EffectConfig
return -1;
}

inline void ReadConfig(const char *configPath, auto &out, std::vector<const char *> compatConfigPaths = {})
inline void ReadConfig(std::vector<std::string_view> lookupPaths, auto &out)
{
OptionsFile effectsFile(configPath, compatConfigPaths);
DEBUG_LOG("Parsing effect config");

OptionsFile effectsFile(lookupPaths);

bool isJson = effectsFile.GetFoundFileName().ends_with(".json");
for (auto &[effectId, effectMetadata] : g_RegisteredEffectsMetadata)
{
struct ConfigValues
Expand All @@ -59,35 +62,47 @@ namespace EffectConfig
// HACK: Store EffectCustomName seperately
std::string valueEffectName;

auto value = effectsFile.ReadValueString({ std::string(effectId) });
if (!value.empty())
if (isJson)
{
size_t splitIndex = GetNextDelimiterOffset(value);
for (int j = 0;; j++)
{
// Effect-Name override
if (j == 6)
{
auto split = value.substr(0, splitIndex);
// Trim surrounding quotations
if (split.length() >= 2 && split[0] == '\"' && split[split.length() - 1] == '\"')
split = split.substr(1, split.size() - 2);
// Names can't be "0" to support older configs
if (!split.empty() && split != "0")
valueEffectName = split;
}
auto jsonArray = effectsFile.ReadValue<nlohmann::json::array_t>({ std::string(effectId) });
for (size_t i = 0; i < jsonArray.size(); i++)
if (i == 6)
valueEffectName = jsonArray[i];
else
configValues.ValuesRaw[i] = jsonArray[i];
}
else
{
auto value = effectsFile.ReadValue<std::string>({ std::string(effectId) });
if (!value.empty())
{
size_t splitIndex = GetNextDelimiterOffset(value);
for (int i = 0;; i++)
{
const auto &split = value.substr(0, splitIndex);

Util::TryParse<int>(split, configValues.ValuesRaw[j]);
// Effect-Name override
if (i == 6)
{
auto split = value.substr(0, splitIndex);
// Trim surrounding quotations
if (split.length() >= 2 && split[0] == '\"' && split[split.length() - 1] == '\"')
split = split.substr(1, split.size() - 2);
// Names can't be "0" to support older configs
if (!split.empty() && split != "0")
valueEffectName = split;
}
else
{
const auto &split = value.substr(0, splitIndex);

Util::TryParse<int>(split, configValues.ValuesRaw[i]);
}

if (splitIndex == value.npos)
break;

value = value.substr(splitIndex + 1);
splitIndex = GetNextDelimiterOffset(value);
}

if (splitIndex == value.npos)
break;

value = value.substr(splitIndex + 1);
splitIndex = GetNextDelimiterOffset(value);
}
}

Expand Down Expand Up @@ -148,5 +163,7 @@ namespace EffectConfig

out.emplace(EffectIdentifier(std::string(effectId)), effectData);
}

DEBUG_LOG("Parsed effect config");
}
}
7 changes: 5 additions & 2 deletions ChaosMod/Main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,8 @@ static void ParseEffectsFile()
{
g_EnabledEffects.clear();

EffectConfig::ReadConfig("chaosmod/configs/effects.ini", g_EnabledEffects, { "chaosmod/effects.ini" });
EffectConfig::ReadConfig(
{ "chaosmod/configs/effects.json", "chaosmod/configs/effects.ini", "chaosmod/effects.ini" }, g_EnabledEffects);
}

static void Init()
Expand Down Expand Up @@ -139,7 +140,9 @@ static void Init()
const auto &effectTimerColor = ParseConfigColorString(
g_OptionsManager.GetConfigValue<std::string>({ "EffectTimedTimerColor" }, OPTION_DEFAULT_TIMED_COLOR));

g_Random.SetSeed(g_OptionsManager.GetConfigValue({ "Seed" }, 0));
auto seed = g_OptionsManager.GetConfigValue<std::string>({ "Seed" });
if (!seed.empty())
g_Random.SetSeed(std::hash<std::string> {}(seed));
g_RandomNoDeterm.SetSeed(GetTickCount64());

std::set<std::string> blacklistedComponentNames;
Expand Down
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