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Feature/ui3 #919
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Feature/ui3 #919
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# Conflicts: # Assets/Prefabs/UI/Menus/MenuCanvas.prefab # Assets/Scenes/Menu.unity
Adjusted scale and positioning of UI elements Forced a vector to be a value in case random returns (0,0) in TilingCowboys.cs Commented out camera moving to options in MainMenuMoveCamera.cs Added comments to TilingCowboys.cs
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Overall very nice, especially
- cool new buttons that have better transitions (could perhaps use a background in some cases but ehhh)
- nice that we also have the sliding cowbot backdrop for the descriptions
- torii gate
However, I found a few issues:
- keybind and look options still have black text
- keybinding reset button looks a little scuffed
- cowbot background no longer moves on the loading screen :/
- queue meny looks weird w/o steam connection, and keyboard navigation breaks when you press down from the back button:
- Pressing down from Three Strikes jumps straight to the back button in local play and friends only menu:
- In the queue menu, it doesn't even move from that button:
- Custom gamemode menu doesn't have the fancy new background but white text:
- Pause menu has different text size for the two buttons
- and sometimes I need to press the movement key twice to actually move from button to button, so something seems to be mildly borked there?
LeanTween.sequence() | ||
.append(LeanTween.rotateY(mainMenuCamera.gameObject, 10, cameraSpeed).setEaseInOutQuart()); | ||
//LeanTween.sequence() | ||
// .append(LeanTween.rotateY(mainMenuCamera.gameObject, 10, cameraSpeed).setEaseInOutQuart()); |
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muh settings view -_-
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// Start is called before the first frame update |
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pls remove standard comments here :))))
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public class TilingCowboys : MonoBehaviour | ||
{ | ||
[SerializeField] private RawImage cowboys; |
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typo, should be cowbots >:)
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This one can be reverted
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Not sure where this is used, but I think there are gradient options on most things that can apply an effect like this without having to rely on a texture
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This is the background texture for the new buttons I think, so not really an issue there?
Replace Main menu UI with more modern alternative, and expand on the menu scene with new models: