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7 changes: 7 additions & 0 deletions
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...a/asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/give/1.trigger.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/give/1.trigger | ||
# | ||
# 神器の取得処理の呼び出し時に実行されるfunction | ||
# | ||
# @within tag/function asset:sacred_treasure/give | ||
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execute if data storage asset:context {id:2002} run function asset:sacred_treasure/2002.blazing_thunder_sheathed/give/2.give |
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...data/asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/give/2.give.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/give/2.give | ||
# | ||
# 神器の作成部 ここでID等を定義する | ||
# | ||
# @user | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/give/1.trigger | ||
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# 神器の説明や消費MPなどをここで設定する。 | ||
# 最後にasset:sacred_treasure/common/giveを実行することで入手可能。 | ||
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||
# 神器のID (int) スプレッドシートの値を入れる | ||
data modify storage asset:sacred_treasure ID set value 2002 | ||
# 神器のベースアイテム | ||
data modify storage asset:sacred_treasure Item set value "minecraft:carrot_on_a_stick" | ||
# 神器の名前 (TextComponentString) | ||
data modify storage asset:sacred_treasure Name set value '{"text":"火雷 -納刀-","color":"yellow","bold":false}' | ||
# 神器の説明文 (TextComponentString[]) | ||
data modify storage asset:sacred_treasure Lore set value ['{"text":"正面に凄まじい疾さで居合を放つ。","italic":false}','{"text":"\\"其れは総てを貫く雷。\\"","color":"gray","italic":false}'] | ||
# MP以外の消費物 (TextComponentString) (オプション) | ||
# data modify storage asset:sacred_treasure CostText set value | ||
# 使用回数 (int) (オプション) | ||
data modify storage asset:sacred_treasure RemainingCount set value 1 | ||
# 神器を発動できるスロット (string) Wikiを参照 | ||
data modify storage asset:sacred_treasure Slot set value "mainhand" | ||
# 神器のトリガー (string) Wikiを参照 | ||
data modify storage asset:sacred_treasure Trigger set value "onClick" | ||
# 神器の発動条件 (TextComponentString) (オプション) | ||
data modify storage asset:sacred_treasure Condition set value '{"text":"スニーク中かつ前回の抜刀から15秒以上経過"}' | ||
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
data modify storage asset:sacred_treasure AttackInfo.Damage set value [400,1200] | ||
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:sacred_treasure AttackInfo.AttackType set value [Physical] | ||
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:sacred_treasure AttackInfo.ElementType set value [Thunder,None] | ||
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
# data modify storage asset:sacred_treasure AttackInfo.BypassResist set value | ||
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
data modify storage asset:sacred_treasure AttackInfo.IsRangeAttack set value every | ||
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
# data modify storage asset:sacred_treasure AttackInfo.AttackRange set value | ||
# MP消費量 (int) | ||
data modify storage asset:sacred_treasure MPCost set value 60 | ||
# MP必要量 (int) (オプション) | ||
# data modify storage asset:sacred_treasure MPRequire set value | ||
# 神器のクールダウン (int) (オプション) | ||
data modify storage asset:sacred_treasure LocalCooldown set value 300 | ||
# グローバルクールダウン (int) (オプション) | ||
# data modify storage asset:sacred_treasure SpecialCooldown set value | ||
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
data modify storage asset:sacred_treasure DisableCooldownMessage set value true | ||
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:sacred_treasure DisableMPMessage set value | ||
# 扱える神 (string[]) Wikiを参照 | ||
data modify storage asset:sacred_treasure CanUsedGod set value ['Urban','Nyaptov'] | ||
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
# data modify storage asset:sacred_treasure CustomNBT set value {} | ||
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# 神器の入手用function | ||
function asset:sacred_treasure/common/give |
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...on/data/asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/register.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/register | ||
# | ||
# 神器プールへの登録処理 | ||
# | ||
# @within tag/function asset:sacred_treasure/register | ||
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data modify storage asset:sacred_treasure RarityRegistry[4] append value 2002 |
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...a/asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/0.load.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/0.load | ||
# | ||
# 神器に利用するスコアボード等の初期化処理 | ||
# | ||
# @within tag/function asset:sacred_treasure/load | ||
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#> 定義類はここに | ||
# @within function | ||
# asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/** | ||
# asset:sacred_treasure/2003.blazing_thunder_drawn/trigger/** | ||
scoreboard objectives add 1JM.ChargeTime dummy | ||
scoreboard objectives add 1JM.CoolTime dummy | ||
scoreboard objectives add 1JM.IaiTime dummy | ||
scoreboard objectives add 1JM.UserID dummy |
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...sset/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/1.trigger.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/1.trigger | ||
# | ||
# 指定したイベントタイミングで実行されるfunction | ||
# | ||
# @within tag/function asset:sacred_treasure/** | ||
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# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
execute if data storage asset:context id{mainhand:2002} run function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/2.check_condition |
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...ctions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/2.check_condition.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/2.check_condition | ||
# | ||
# 神器の発動条件をチェックします | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/1.trigger | ||
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# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
function asset:sacred_treasure/common/check_condition/mainhand | ||
# 他にアイテム等確認する場合はここに書く | ||
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# CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
execute if entity @s[tag=CanUsed,predicate=lib:is_sneaking] unless score @s 1JM.CoolTime matches 1.. run function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/3.main | ||
execute if entity @s[tag=CanUsed,tag=!1JM.InCooldown,predicate=lib:is_sneaking] if score @s 1JM.CoolTime matches 1.. run tellraw @s [{"text":"手が痺れている...","color":"red"}] | ||
execute if entity @s[tag=CanUsed,predicate=lib:is_sneaking] if score @s 1JM.CoolTime matches 1.. run tag @s add 1JM.InCooldown |
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...a/asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/3.main.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/3.main | ||
# | ||
# 神器のメイン処理部 | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/2.check_condition | ||
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# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
function asset:sacred_treasure/common/use/mainhand | ||
tag @s remove 1JM.InCooldown | ||
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# 居合抜き | ||
scoreboard players set @s 1JM.IaiTime 3 | ||
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# 抜刀する | ||
data modify storage api: Argument.ID set value 2003 | ||
function api:sacred_treasure/give/from_id | ||
scoreboard players set @s 1JM.ChargeTime 200 | ||
scoreboard players set @s 1JM.CoolTime 300 | ||
playsound block.beacon.activate player @a ~ ~ ~ 1 2 | ||
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# ループ起動 | ||
function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop |
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...asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/_index.d.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/_index.d | ||
# @private | ||
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#> tag | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/** | ||
#declare tag 1JM.InCooldown | ||
#declare tag 1JM.Owner | ||
#declare tag 1JM.Rush | ||
#declare tag 1JM.RushInit | ||
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#> score_holder | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/** | ||
#declare score_holder $RandomDamage | ||
#declare score_holder $801 |
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...ata/asset/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/ | ||
# | ||
# 居合切りの処理 | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop | ||
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# 移動処理 | ||
execute if score @s 1JM.IaiTime matches 3 run function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/1.summon | ||
tag @s add 1JM.Owner | ||
function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/3.teleport | ||
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# 演出 | ||
function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/3.1.particle | ||
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# 攻撃処理 | ||
# 1段目 | ||
# 与ダメージ | ||
data modify storage lib: Argument.Damage set value 400.0f | ||
# 属性 | ||
data modify storage lib: Argument.AttackType set value "Physical" | ||
data modify storage lib: Argument.ElementType set value "None" | ||
# ダメージ | ||
function lib:damage/modifier | ||
execute as @e[type=#lib:living,tag=Enemy,tag=!Uninterferable,distance=..2] positioned ^ ^ ^ run function lib:damage/ | ||
# 2段目 | ||
# 801を定義 | ||
scoreboard players set $801 Temporary 801 | ||
# 乱数を取得 | ||
execute store result score $RandomDamage Temporary run function lib:random/ | ||
scoreboard players operation $RandomDamage Temporary %= $801 Temporary | ||
# 与ダメージ | ||
scoreboard players add $RandomDamage Temporary 0 | ||
execute store result storage lib: Argument.Damage int 1 run scoreboard players get $RandomDamage Temporary | ||
# 属性 | ||
data modify storage lib: Argument.AttackType set value "Physical" | ||
data modify storage lib: Argument.ElementType set value "Thunder" | ||
# ダメージ | ||
function lib:damage/modifier_continuation | ||
execute as @e[type=#lib:living,tag=Enemy,tag=!Uninterferable,distance=..5] positioned ^ ^ ^ run function lib:damage/ | ||
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# リセット | ||
tag @s remove 1JM.Owner | ||
scoreboard players reset $801 Temporary | ||
scoreboard players reset $RandomDamage Temporary | ||
function lib:damage/reset |
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...t/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/1.summon.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/1.summon | ||
# | ||
# 居合抜き用のマーカー召喚 | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/ | ||
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# 召喚 | ||
summon armor_stand ~ ~ ~ {Invisible:1b,Tags:["Friend","Projectile","1JM.Rush","1JM.RushInit"]} | ||
scoreboard players operation @e[type=armor_stand,tag=1JM.RushInit] 1JM.UserID = @s UserID | ||
tag @s add 1JM.Owner | ||
execute as @e[type=armor_stand,tag=1JM.RushInit,sort=nearest,limit=1] at @s run function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/2.init | ||
tag @s remove 1JM.Owner |
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...set/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/2.init.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/2.init | ||
# | ||
# 居合抜きマーカーの初期化 | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/1.summon | ||
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# プレイヤー向きにTP | ||
execute at @p[tag=1JM.Owner] run tp @s ^ ^ ^-0.01 facing entity @p[tag=1JM.Owner] feet | ||
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# Motion付与 | ||
data modify storage lib: Argument.VectorMagnitude set value 9 | ||
execute as @s at @s facing entity @p[tag=1JM.Owner] feet run function lib:motion/ | ||
data remove storage lib: Argument | ||
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# リセット | ||
tag @s remove 1JM.RushInit |
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...nctions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/3.1.particle.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/3.1.particle | ||
# | ||
# TP演出 | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/ | ||
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particle dust 1 1 0 1 ~ ~0.2 ~ 1 0.4 1 0 100 | ||
particle minecraft:large_smoke ~ ~ ~ 0 0 0 0.4 10 | ||
playsound entity.lightning_bolt.thunder player @a ~ ~ ~ 0.5 2 0 | ||
playsound entity.lightning_bolt.impact player @a ~ ~ ~ 0.5 0 0 |
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...functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/3.teleport.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/3.teleport | ||
# | ||
# プレイヤーをマーカーにTPさせる | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/ | ||
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execute as @e[tag=1JM.Rush] at @s if score @s 1JM.UserID = @p[tag=1JM.Owner] UserID run tp @p[tag=1JM.Owner] ~ ~ ~ |
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...set/functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/4.kill.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/4.kill | ||
# | ||
# 使い終わったマーカーの処理 | ||
# | ||
# @within function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop | ||
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tag @s add 1JM.Owner | ||
execute as @e[type=armor_stand,tag=1JM.Rush] if score @s 1JM.UserID = @p[tag=1JM.Owner] UserID run kill @s | ||
tag @s remove 1JM.Owner |
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...functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/rejoin_process.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/rejoin_process | ||
# | ||
# 使い方は必ずwikiを見ること | ||
# | ||
# @within tag/function asset:rejoin | ||
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# ループ | ||
execute if entity @a[scores={1JM.IaiTime=1..}] run schedule function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop 1t replace | ||
execute if entity @a[scores={1JM.ChargeTime=0..}] run schedule function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop 1t replace | ||
execute if entity @a[scores={1JM.CoolTime=1..}] run schedule function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop 1t replace | ||
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tag @a remove 1JM.InCooldown |
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.../functions/sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop.mcfunction
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#> asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop | ||
# | ||
# ループ処理 | ||
# | ||
# @within function | ||
# asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/3.main | ||
# asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop | ||
# asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/rejoin_process | ||
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# 居合抜き | ||
execute as @a[scores={1JM.IaiTime=1..}] at @s run function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/ | ||
execute as @a[scores={1JM.IaiTime=1..}] at @s run scoreboard players remove @s 1JM.IaiTime 1 | ||
execute as @a[scores={1JM.IaiTime=..0}] at @s run function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/iai/4.kill | ||
execute as @a[scores={1JM.IaiTime=..0}] at @s run scoreboard players reset @s 1JM.IaiTime | ||
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# 抜刀 | ||
execute as @a[scores={1JM.ChargeTime=1..}] at @s run scoreboard players remove @s 1JM.ChargeTime 1 | ||
execute as @a[scores={1JM.ChargeTime=1..}] at @s run particle dust 1 1 0 1 ~ ~0.4 ~ 0.7 0.7 0.7 0 7 | ||
execute as @a[scores={1JM.ChargeTime=..0}] at @s unless score @s 1JN.CoolTime matches 1.. run function asset:sacred_treasure/2003.blazing_thunder_drawn/trigger/3.main | ||
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# CT | ||
execute as @a[scores={1JM.CoolTime=1..}] at @s run scoreboard players remove @s 1JM.CoolTime 1 | ||
execute as @a[scores={1JM.CoolTime=..0}] at @s run scoreboard players reset @s 1JM.CoolTime | ||
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# ループ | ||
execute if entity @a[scores={1JM.IaiTime=1..}] run schedule function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop 1t replace | ||
execute if entity @a[scores={1JM.ChargeTime=0..}] run schedule function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop 1t replace | ||
execute if entity @a[scores={1JM.CoolTime=1..}] run schedule function asset:sacred_treasure/2002.blazing_thunder_sheathed/trigger/schedule_loop 1t replace |
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...data/asset/functions/sacred_treasure/2003.blazing_thunder_drawn/give/1.trigger.mcfunction
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#> asset:sacred_treasure/2003.blazing_thunder_drawn/give/1.trigger | ||
# | ||
# 神器の取得処理の呼び出し時に実行されるfunction | ||
# | ||
# @within tag/function asset:sacred_treasure/give | ||
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execute if data storage asset:context {id:2003} run function asset:sacred_treasure/2003.blazing_thunder_drawn/give/2.give |
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