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Update winit, egui and vulkano #53
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You could update this draft using a link to a specific commit id from vulkano repo in
And meanwhile you could use this branch in your project. And when Thoughts? I personally prefer the simplicity of using |
Yes, I also had that idea. Alright |
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* Batch upload images, skip 2 copies per image * Batch upload meshes, map only twice. * lints * Integrate packed fonts * Lints again, oops
Happy to get this merged when vulkano 0.35 is out, and make a release. |
vulkano -> upstream, winit -> 0.30, egui -> 0.29
This is in order to avoid random breakage when Vulkano gets an update. Gets removed as soon as Vulkano releases a new version.
rename RecordingCommandBuffers and CommandBuffers back to AutoCommandBufferBuilder and their previous names
Use PrimaryCommandBufferAbstract again
Updates
winit
egui
vulkano
and the crates below that.Stays a draft as long as
vulkano
has not released it's changes.