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@handzlikchris handzlikchris released this 03 Apr 16:11
· 477 commits to master since this release

1.4

  • added experimental editor-mode hot-reload, you'll need to opt in via Start Screen -> Editor Hot-Reload (please read the notes on that page, playmode workflow is still far superior)
  • you can now define User Script Rewrite Overrides - which will allow you to overcome most of existing limitations that cause compilation errors (on a one by one basis)
  • big optimization in how long hot-reload part will take, first call will be unaffected when type cache is build but subsequent calls will be significantly quicker
  • added 'Exclude References' options - this allows to remove specific dll references from dynamically compiled code (as in some cases you may get 'type defined in both assembly x.dll and y.dll'
  • destructors will no longer cause compilation error
  • (options opt-in) script rewriting can optionally emit comment - why change was made to help with troubleshooting issues
  • Unity assembly reload can be forced off via LockAssemblyReload if specified in options - sometimes even though Auto-Refresh is turned off Editor still tries to recompile changes in playmode which prevents FSR from working
  • new fields support (experimental) will be enabled by default

1.3 - (Experimental) - New fields added in playmode

  • New fields can be added and used in code
  • New fields can be adjusted in editor (same as standard fields)
  • New fields will be initialized to whatever value is specified in code or default value
  • Experimental feature - at this stage expect some issues
  • Opt-in - disabled by default to enable go to 'Window -> Fast Script Reload -> Start Screen -> New Fields -> enable'

1.2 - Debugger support

  • Added debugger support (see documentation)

1.1 - Mac support / bug fixes

  • Added Mac support (only INTEL editor version, SILICON still not supported)
  • Added Linux support
  • fixed namespace clash with Unity.Collections package
  • common code lib will not be included in builds
  • added check for auto-refresh in Editor - will proide guidance and option to adjust as otherwise full editor reload is triggered for changes
  • added workaround for Unity file-watcher returning wrong file path on some editor versions
  • added option to allow disabling DidFieldCountCheck - allowing to detour methods in those cases (eg for Mirror where it'll adjust IL and cause mismatch)
  • added option to configure FileWatcher paths/filters as in some cases watching root directory was causing performance issues
  • added minor initial-load optimisations - using session-state for items that do not need to be resolved on every reload

1.0 - First release, included features:

  • Fast script reload in editor / play-mode (compiles only changed files and hot-reloads them into current play session)