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How to make a "Retreats from Streets" map

This tutorial will show you how to calculate the furthest distance away from streets within city blocks i.e. areas completely surrounded by streets. The final data can be used to make interactive maps like e.g. this or this this.

preview

Requirements

  • Some basic knowledge of PostgreSQL/PostGIS
  • Some basic knowledge of how to run a Node.js script
  • You need to know how to import OpenStreetMap data to PostgreSQL/PostGIS (with e.g. osm2pgsql)
  • Some understanding of OpenStreetMap data and Javascript is useful if you want to make changes to the queries and code.

Main steps

  1. Import OSM data
  2. Compute city blocks - run some SQL queries
  3. Compute furthest place away from streets for each city block - run a Node.js script
1. Import OpenStreetMap data

Get some OSM data from e.g. Geofabrik and import it to PostgreSQL. I used osm2pgsql to import the file belgium-latest.osm.pbf which includes all the OSM data for Belgium.

2. Compute the city blocks

We have to run several SQL queries to compute the city blocks. I broke them down to several queries so its easier to understand whats going on.

  1. Select an area of interest (in this example I chose Brussels)
DROP TABLE IF EXISTS city_polygon;
CREATE TABLE city_polygon(cgeom geometry);

INSERT INTO city_polygon (
  SELECT ST_Union(way)
  FROM planet_osm_polygon
  WHERE name = 'Région de Bruxelles-Capitale - Brussels Hoofdstedelijk Gewest'
);
  1. Buffer the area of interest by about 2000 meters. This will be useful later on so we do not have to run calculations on stuff we are not interested in.
DROP TABLE IF EXISTS city_polygon_buffer;
CREATE TABLE city_polygon_buffer (cgeom geometry);

INSERT INTO city_polygon_buffer (
  SELECT
   ST_Transform(
      ST_Buffer(
        ST_Transform(cgeom,4326)::geography,
        2000
      )::geometry
      ,3857)
  FROM city_polygon
);
  1. Select all the streets that are allowed for cars within our buffered area of interest. This would also be the place where to include other roads types and/or train tracks etc.
DROP TABLE IF EXISTS streets;
CREATE TABLE streets (sgeom geometry);

INSERT INTO streets (
  SELECT way
    FROM planet_osm_line,city_polygon_buffer
    WHERE 
        (highway='motorway' or highway='motorway_link'or
        highway='trunk' or highway='trunk_link'or
        highway='primary' or highway='primary_link'or
        highway='secondary' or highway='secondary_link'or
        highway='tertiary' or highway='tertiary_link'or
        highway='unclassified' or highway='unclassified_link'or
        highway='residential' or highway='residential_link'or
        highway='living_street') AND (tunnel NOT IN ('yes') or tunnel IS NULL)
        AND ST_Intersects( way , cgeom )
);
  1. Buffer the streets by 1.3 meters so they will be 2.6 meters wide (the max permitted width for cars in Europe) and union them to one big polygon.
DROP TABLE IF EXISTS streets_union;
CREATE TABLE streets_union (sgeom geometry);

INSERT INTO streets_union (
  SELECT ST_Union(
      ST_Transform(
      ST_Buffer(ST_Transform(sgeom,4326)::geography,1.3)::geometry
        ,3857)
  )
  FROM streets
);
  1. Intersect the streets with the city polygon to make the city blocks. Then only select the blocks that are intersecting (within and partly within) the city polygon. A primary key is also added to the bocks for later use.
DROP TABLE IF EXISTS city_blocks;
CREATE TABLE city_blocks (pgeom geometry);
WITH

blocks AS (
  SELECT (ST_Dump(ST_SymDifference(cgeom,sgeom))).geom AS bgeom
  FROM city_polygon_buffer,streets_union
)

INSERT INTO city_blocks (
  SELECT bgeom
  FROM city_polygon,blocks
  WHERE ST_Intersects( cgeom , bgeom )
);

ALTER TABLE city_blocks ADD COLUMN id SERIAL PRIMARY KEY;
  1. Add the following function called I_Grid_Point_Distance which allows you to make point grids within a polygon. We need this later on. I luckily found this function on gis.stackexchange.com.
CREATE OR REPLACE FUNCTION public.I_Grid_Point_Distance(geom public.geometry, x_side decimal, y_side decimal)
RETURNS public.geometry AS $BODY$
DECLARE
x_min decimal;
x_max decimal;
y_max decimal;
x decimal;
y decimal;
returnGeom public.geometry[];
i integer := -1;
srid integer := 4326;
input_srid integer;
BEGIN
CASE st_srid(geom) WHEN 0 THEN
  geom := ST_SetSRID(geom, srid);
      ----RAISE NOTICE 'No SRID Found.';
  ELSE
      ----RAISE NOTICE 'SRID Found.';
END CASE;
  input_srid:=st_srid(geom);
  geom := st_transform(geom, srid);
  x_min := ST_XMin(geom);
  x_max := ST_XMax(geom);
  y_max := ST_YMax(geom);
  y := ST_YMin(geom);
  x := x_min;
  i := i + 1;
  returnGeom[i] := st_setsrid(ST_MakePoint(x, y), srid);
<<yloop>>
LOOP
IF (y > y_max) THEN
  EXIT;
END IF;

CASE i WHEN 0 THEN 
  y := ST_Y(returnGeom[0]);
ELSE 
  y := ST_Y(ST_Project(st_setsrid(ST_MakePoint(x, y), srid), y_side, radians(0))::geometry);
END CASE;

x := x_min;
<<xloop>>
LOOP
IF (x > x_max) THEN
    EXIT;
END IF;
  i := i + 1;
  returnGeom[i] := st_setsrid(ST_MakePoint(x, y), srid);
  x := ST_X(ST_Project(st_setsrid(ST_MakePoint(x, y), srid), x_side, radians(90))::geometry);
END LOOP xloop;
END LOOP yloop;
RETURN
ST_CollectionExtract(st_transform(ST_Intersection(st_collect(returnGeom), geom), input_srid), 1);
END;
$BODY$ LANGUAGE plpgsql IMMUTABLE;`
3. Compute furthest place away from streets for each city block

Since I'm not a PostgreSQL expert, I wrote a Node.js script which loops through the city blocks you just created in step two. A point grid by 5x5 meters is laid out within each city block (with the I_Grid_Point_Distance function you added earlier). Then the furthest point away from the polygon outline is queried (the outline is where the street starts).

The script will add a table to your databank with the furthest points from a street for each block. An additional table with circles is also added which have the points as their center and a radius with the maximum distance to the street.

Note: Before you run the script, remember to install the dependencies and edit the connection settings to your DB which can be done in the index.js file. You can find the script in this repo.

Good luck and please let me know if you made some nice maps!

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