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Over The Lens

Link to a Youtube video

Link : https://youtu.be/AuVFL98L6eU

Link to Notion workplace

Sources of any third party assets/code

Link to a playable WebGL build of your game hosted on GitHub PagesClick

We made the game with HDRP, but WebGL is not supported with HDRP.

Recap

  • 70 hours per student

  • The scope/ambition of the game

  • That you can demonstrate ownership of the implementation in your reflections

  • That the game covers the learning goals of the course

  • That the source code is well-structured

  • That the game is fully playable (it doesn’t have to be “bug-free”)

  • That it is YOUR game (not simply a copy/paste of a tutorial or a list of downloaded assets from the asset store)

  • Scripting (e.g. monobehaviours, coroutines, events)

  • Input & Vectors (e.g. input systems, manipulating transforms)

  • Physics (e.g. rigidbodies, colliders, triggers)

  • Graphics & Audio (e.g. models, shaders, audio clips)Animation (e.g. animators, animations)

  • Game Architecture (e.g. game managers, ScriptableObjects, SOLID principles)

  • Game AI (e.g. finite-state machines, navmesh agents, pathfinding algorithms)

  • User Interface (e.g. menus and HUD)

Handing In (.zip)

Please find the PDF file in the GitHub repository and on WiseFlow.

PDF

  • Public link to the project repository
  • Part of Elise's reflection
  • Part of Hui Seon's reflection

Source code

  • a copy of the source code of the project (avoid including temporary files and build artifacts)

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Languages

  • C# 45.8%
  • ShaderLab 45.7%
  • HLSL 8.5%