Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
htv04 committed May 6, 2021
1 parent 95c5138 commit f7c5abd
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ Others have tried to fix these issues by modifying the game's code since it's op

So, out of boredom, and since I want to give myself a challenge as an aspiring game developer, I decided to rewrite Friday Night Funkin' from scratch (well, mostly, anyway). I wanted to choose a framework that I was more familiar with and felt had good performance (no offense, HaxeFlixel), so I chose LÖVE, a very powerful framework for 2D games that uses Lua as its programming language.

After about a month, I finally finished the first beta version of Friday Night Funkin' Rewritten! I designed it to feel and play as close to the original engine as possible while fixing the above issues, along with adding some other cool features! It's currently in beta, so it isn't finished yet. Try it out, and don't hesitate to give me feedback on how I can improve it!
After about a month, I finally finished the first version of Friday Night Funkin' Rewritten! I designed it to feel and play as close to the original engine as possible while fixing the above issues, along with adding some other cool features! It's currently in beta, so it isn't finished yet. Try it out, and don't hesitate to give me feedback on how I can improve it!

# Controls
If you are using a controller, a controller with an Xbox button layout is recommended. Controller buttons will be remappable in a future update.
Expand Down Expand Up @@ -73,7 +73,6 @@ The settings file can be found in the following places on the following systems:
* Week 3's train is not implemented yet.

# Known Issues
* Pressing multiple keys/buttons at once doesn't register properly in-game.
* Sprite offsets are a little weird and may need to be redone.
* On Linux, the screen can tear a lot if Vsync is set to 1. Set it to 0 in the `settings.ini` file to fix this.
* This is an issue with *LÖVE* rather than the game itself.
Expand Down

0 comments on commit f7c5abd

Please sign in to comment.